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If SOE wants to change its image it needs to stop completely shitting over its most loyal players (EQOA, EQMac, Vanguard, etc.) and treating them as expendable. And no, shutting down servers is not inevitable, Turbine is stopping support for AC but letting the servers live on indefinitely with no monthly fee for current subscribers. It also needs to tone down its extreme RMT whoreishness (is that a word?) as seen in EQ Live & EQ 2 in particular. They basically destroyed EQ2 and the game is now one huge walking advertisement for RMT items, it doesn't matter if you have the $15/month subscription or not, you will be inundated with that shit. PS2 though was a decent attempt at a F2P game without overbearing RMT.
I will wait and see how SOE chooses to monetize this next monster of theirs before diving in. I'm happy to pay $15-20 a month for a decent game on top of the box price or even a subtler system like PS2's but I absolutely won't tolerate another SOE in-game advertising shitfest, where every Producer's Letter or Update is solely focused on trying to peddle us old crap in new clothes. |
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The only single major design decision SoE ever made that I hated was the RMT cash store.
Was back playing live in the fall and, while its cool to be able to buy basic services that used to require wait times and GMs directly from the server, the other stuff sucks. They have these armor skin items dropping off of mobs now that you can only use if you pay like 12 bucks. And that's per character not account. Then there are the massive bags that can pretty much only be gotten from the cash store. If you've played recently you will have noticed that mercs are pretty important. Having more than one merc slot makes a huge difference... only way to get them is on the cash store. It's pretty obnoxious. And that's the only thing that worries me in EQN. What we've seen of the game looks great, imo. And if they pull off even half of what they are saying it should be really cool. But SOE seems bound to this cash store heavy business model and it, to me, really cheapens the mmo experience and I'm concerned about that in EQN. Im with the guys above....charge us 40 or 50 bucks for the game and charge a monthly subscrption fee and give us a good game. I really hate how every game has gone to this "free to play but nickel and dime you to death" business model yet the games get weaker. |
An example for a good f2p model is path of exile btw. In the cash shop you can get a larger stash (not needed but nice) and a lot of cosmetic effects. There is not one combat enhancing feature that you can buy. And still they make a lot of money, people appreciate what they are doing.
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That symbol is the Neriak symbol. |
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http://threethirteen.net/EQLandmark/NeriakEnt.png http://everquest.allakhazam.com/scen...os3-neriak.jpg |
$40 a month sub? just kill the future generations in your ballsac now
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I'd pay $40 a month if it meant a well designed MMO with none of this microtransaction shit being jammed down my throat. Just take the $40 a month, and call it even.
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no, we are billions of years of evolution and/or divine creation
i will not pay that amount for a sub!!! god damn it all to hell http://images.blu-ray.com/reviews/710_5_large.jpg |
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Anyone that would truly like to check this beta out want the key? PM me, but only if you (or your kids!) actually intend to make use of it. |
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