Project 1999

Project 1999 (/forums/index.php)
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-   -   constructive criticism (/forums/showthread.php?t=140864)

Gaffin 7.0 02-25-2014 09:27 AM

wow this is what i wake up to, xp gone. fuck that no thx

Tradesonred 02-25-2014 09:38 AM

Quote:

Originally Posted by Derubael (Post 1338120)
we are aware that a number of people in the forum community do not like this change, we knew this before implementing it, and do not need to hear more about how you do not like it.


Juhstin 02-25-2014 09:40 AM

Quote:

Originally Posted by Gaffin 7.0 (Post 1338230)
wow this is what i wake up to, xp gone. fuck that no thx


evilldacbane 02-25-2014 09:41 AM

So I get tells from new players from time to time where they ask me if it's worth playing on this server. Am I allowed to give them my opinion or do I just have to say yes?

Doors 02-25-2014 10:18 AM

I have a question. Do any of the developers or GMs currently have a character in their 50s? Do they even know what it's like trying to grind 50-60 when you're in range of 60's at 52?

You just made the gap even wider. People are going to burn out as they grind at the rate of blue to hit 60. It's bad enough you're in range of VP geared melees 8 levels higher than you, now you're going to level incredibly slower as you're getting completely trounced in PVP due to the ridiculous gap at the top end of this game.

People are not going to group more often, they're going to break down into solo/duo like on blue for experience. There aren't a thousand people playing here to make this change viable. On top of that, since this is a PVP server, people aren't openly trying to find groups and make friends. Guild breakdown goes something like this:

Red Dawn - Group with guildies, raid experience
Azrael - Kill everyone with an RD or Nihilum tag
FoH - Kill everyone
Nihilum - Kill everyone; everyones 60/VP geared, no reason to level, if necessary PL new members and alts
Unguilded - Die to anyone with a guild tag

You adjusted the experience rates in hopes of promoting grouping but realistically it's going to do the opposite. Even if you put in a group experience bonus, people normally don't grind experience with outsiders. It just doesn't make any sense.

I don't doubt you guys have good intentions regarding the server but I also don't doubt that none of you are actively playing the 50/52-60 range on this server either.

Dacuk 02-25-2014 10:23 AM

GM's - why exactly was this done? How do you expect this to grow the population? This definitely lowers motivation to log in.

Juhstin 02-25-2014 10:27 AM

Quote:

Originally Posted by Doors (Post 1338290)
I have a question. Do any of the developers or GMs currently have a character in their 50s? Do they even know what it's like trying to grind 50-60 when you're in range of 60's at 52?

You just made the gap even wider. People are going to burn out as they grind at the rate of blue to hit 60. It's bad enough you're in range of VP geared melees 8 levels higher than you, now you're going to level incredibly slower as you're getting completely trounced in PVP due to the ridiculous gap at the top end of this game.

People are not going to group more often, they're going to break down into solo/duo like on blue for experience. There aren't a thousand people playing here to make this change viable. On top of that, since this is a PVP server, people aren't openly trying to find groups and make friends. Guild breakdown goes something like this:

Red Dawn - Group with guildies, raid experience
Azrael - Kill everyone with an RD or Nihilum tag
FoH - Kill everyone
Nihilum - Kill everyone; everyones 60/VP geared, no reason to level, if necessary PL new members and alts
Unguilded - Die to anyone with a guild tag

You adjusted the experience rates in hopes of promoting grouping but realistically it's going to do the opposite. Even if you put in a group experience bonus, people normally don't grind experience with outsiders. It just doesn't make any sense.

I don't doubt you guys have good intentions regarding the server but I also don't doubt that none of you are actively playing the 50/52-60 range on this server either.

I agree 10/10

heartbrand 02-25-2014 10:28 AM

Quote:

Originally Posted by Doors (Post 1338290)
I have a question. Do any of the developers or GMs currently have a character in their 50s? Do they even know what it's like trying to grind 50-60 when you're in range of 60's at 52?

You just made the gap even wider. People are going to burn out as they grind at the rate of blue to hit 60. It's bad enough you're in range of VP geared melees 8 levels higher than you, now you're going to level incredibly slower as you're getting completely trounced in PVP due to the ridiculous gap at the top end of this game.

People are not going to group more often, they're going to break down into solo/duo like on blue for experience. There aren't a thousand people playing here to make this change viable. On top of that, since this is a PVP server, people aren't openly trying to find groups and make friends. Guild breakdown goes something like this:

Red Dawn - Group with guildies, raid experience
Azrael - Kill everyone with an RD or Nihilum tag
FoH - Kill everyone
Nihilum - Kill everyone; everyones 60/VP geared, no reason to level, if necessary PL new members and alts
Unguilded - Die to anyone with a guild tag

You adjusted the experience rates in hopes of promoting grouping but realistically it's going to do the opposite. Even if you put in a group experience bonus, people normally don't grind experience with outsiders. It just doesn't make any sense.

I don't doubt you guys have good intentions regarding the server but I also don't doubt that none of you are actively playing the 50/52-60 range on this server either.


Tradesonred 02-25-2014 10:30 AM

Its so glaringly obvious, the effects it will have, im not even saying im wearing a tin foil hat anymore. For some reason, they want the population to tank. If they dont, theyre completely clueless, how many times do you have to go through the same thing?

Gaffin 7.0 02-25-2014 10:32 AM

I understand the reason but I can say I dont agree with it as well, box was thriving so good last night after resist changes and other things fixed. Now this. Ugh


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