Quote:
Originally Posted by a_gnoll_pup
(Post 1303099)
No, I am well aware this is EQNext: Landmark. What it isn't, though, is EverQuest. I still think they should've just called it "Landmark" as this title doesn't really have anything to do with the EQ franchise.
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You're in an EverQuest themed Minecraft. It is a development tool for EverQuest Next. Hence, EverQuest Next Landmark. If it was just "Landmark", it'd like be calling the Source SDK just SDK, or StarCraft Campaign Editor just Campaign Editor. Which campaign? What game is it a SDK of?
Quote:
Originally Posted by a_gnoll_pup
(Post 1303099)
The direction they are going is catered to the casual player who has nothing but time and wants a stress-free, no-strings-attached gaming experience. There's only reward and no risk. If this is the direction SOE wants to go with their games I am very skeptical of it having any sort of metagame (learning to play your class, strategies such as quad kiting, etc) like EQ1 inside of EQNext based on EQNext: Landmark.
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Because Minecraft appeals to casuals. Yes. Games like Minecraft are all about risk vs reward. Here you go:
This will help:
http://www.youtube.com/watch?v=w7YjMW5C-uI&t=9m0s
Quote:
Originally Posted by a_gnoll_pup
(Post 1303099)
To call this a map editor is far from the truth; If it was the SC2 map editor, you'd have all the tools available and wouldn't have to play a minigame to use them. This is just a way to capitalize on casual players from other markets. I do not see anything that impresses me now (besides the tech), or for that matter, anything that I have read that is planned.
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Yeah, but you also don't play SC2 Map Editor to have a game experience, you do it strictly to build a map. EQN's development team wants players to get a Minecraft-esque experience while being able to submit creations that would one normally make in the map editor. So give players tools to have fun while creating, and they themselves will sculpt the game using their development tools in the same program, as it is their job to do massive crafting quickly.
No shit it is here to capitalize on players from another market, but get your head out of your ass and stop thinking Minecraft players are casual. Look at some of the shit they have built, just google it. There's some hardcore Minecraft players.
And they aren't even doing it for money. You pay $60 to get into the alpha, or you pay $20 to get into beta in 2 months time, or you wait until after beta and you play it *free*. You don't have to support the development team in creating their world editor, but you're a fool if you're blaming them for that.
Quote:
Originally Posted by a_gnoll_pup
(Post 1303099)
There is nothing "EQ" about this game. I hope EQNext when it's out in Alpha surprises me and they actually listen to their customers and innovate - but more importantly, LISTEN.
Otherwise, there's always Pantheon.
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They did listen to their customers, and they looked at the market trends, and games like this in which you have creative freedom are big, and it can serve a dual purpose in developing EverQuest Next, and so we luckily got something like this. You're a fool if you are expecting Minecraft to be EverQuest or in any way a MMO experience (again, see:
http://www.youtube.com/watch?v=w7YjMW5C-uI&t=9m40s). You're further a fool if you're expecting EQ Next to be EQ1. It wont happen. It's trying to innovate the MMO market, not backtrack. P1999 is the only classic you're getting, be happy with it.
I haven't seen a AAA developer listen more than SoE's EQN dev team currently is at any point in the past decade. /r/EQNext.