Kastro |
08-03-2010 10:11 PM |
Quote:
Originally Posted by Buhbuh
(Post 110015)
I know of about 30 who would, personally.
Realistically though, it would take a lot of donations to simply buy another server setup like this and then lots of donations to sustain it with the electric bill probably being so high even with one server. I know the PvP crowds would be willing to comply but it's really up to Rogean. I personally think it would be a great idea a while after the release of Kunark. The time it takes to develop the expansions back to what they were has got to be tremendous and a PvP server can't have the dev's worried. I think once Kunark is generally ironed out though, an old world PvP server could just be opened and sort of left alone by dev's here while they finalize the Kunark bits and begin on Velious. By the time the PvP server was even ready to do Kunark, Velious would be nearly done for the PvE server. It took forever to drop mobs on a PvP server with all the contention =p.
Fun times though!
Edito: the argument of it being imbalanced (omgz manaburn) is precisely why a classic PvP server is requested. Classic meaning: No AA's, no safe zones. I was always with less gear on TZ for 5 years and I quite enjoyed being the underdog. It was frustrating at times but incredibly fun.
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I have to Agree with Buhbuh here.. a stable server that wasnt wiped all the time would interest many players.... even with slow EXP.
Dual boxing... boxing was very important on VZVTZ due to low pop and it being PVP.. dual boxing just means less wasted time.. not saying one boxing wouldnt be the right answer on a PVE server ect.. but on VZTZ it made the game alot of fun...
Anyways... a Rallos Zek server would be a huge draw.. or even a hardcoded Teams server would work as well...
As for PVP.. PVP is part of the immersion... I am not talking quake.. But if someone has your camp or steals your mob.. is rude.. or is wearing the FBSS you truley deserve... Being able to engage and kill or be killed by that player increases the immersion 10x it makes your interactions... friendships with players much more meaningful.. With PVP you know quickly who you can or cannot trust... Especially item loot. you get to know who is worthy of your trust.. Sometime you get burned.. but that is life... As long as there was no serverwide chat.. Hacking was policed.. and there was consitent application of a ruleset.. there would be great things... and this way if a GM on a server wanted to play... they can just play on the other server and police the other....
And really.. how do you guys feel about waiting at a named spawn for 12+ hours to wait for the dragon or whatever to pop so your guild has the numbers? wouldnt it be funner to PVP during that time? maybe win/ lose a few items in the process? and The end result is the guild/team that is the most skilled, tactically sound, persistent get the mob.. as opposed to it being one dimensional and only based on the guild with most numbers and no life?
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