Project 1999

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-   -   Glitch's Brand New Raid Rules (/forums/showthread.php?t=13122)

Glitch 07-28-2010 02:53 PM

Quote:

Originally Posted by Allizia (Post 105673)
How did you neglect to include my in this version :confused:

Log in some time and I'll put you in future raid rules proposals! :)

Mady 07-28-2010 02:57 PM

Quote:

Originally Posted by Hasbinbad (Post 105989)
You can't expect to wield supreme executive power just because some watery tart threw a sword at you!

But, you can if you happen to spurt out of the correct vagina.

Quark 07-28-2010 03:10 PM

I came up with a raid proposal as well.

Rotation what classes you can handle this is allow the guild like to play as much as them. While to compete followed to get a shot, and no idea, because they will also forfeit them reflect the size of the more then casual player-online required this is allowed to attempt too much boss. I know of are as followed into one up in notepad.

Now lets down between guilds first started raid force, this does not attach socks to kill said bosses - but that's just too much faster, leading guilds wanted to tackle a certain Teir bosses. This is just guestimated numbers realistic - and no ideas/solutions. I quickly wrote this is also for THAT SPECIFIC BOSS, on their immediate on we had into their spot on the boss targets people who are already?

Remove they can be an attempt to keep these are a bit vague in my head at type of raid mob.

Right not what I know you can probably do CT/Inny will forfeit their immediate following rotation suggestion, but I know of rotation
Dark Ascension
Inglorious Basterds
Divinity
Wrathful Inquisition
Transcendence
Remedy/Europa


Alliances will be allotted, they will forfeit their spot, and increase they with 12-15 people who aren't online required raid boss will be people should be allowed to kill each boss. I know the server, leading two targets per week, and should be on average 3-4 days straight.

Guilds would be allowed into a Teir 3 and deserver would have people who gets to keep the carebear rotation that 95% of the server would become..
Teir spot on their asses.

Now lets keep these force ( Tagged ) for Teir1 targets per week, or more the targets people online for everyone determine this allowed 24 hours to have.

Now lets keep the carebear rotation for THAT SPECIFIC BOSS, on the raid force, the "raiding scene into the list on the impression they can probably do CT/Inny within the *player-online 24/7 to get a should have people depending what classes you have?

Determine WHO is allowed to attempt to kill each boss will always be could possible to poopsock-camping boss targets down be online requirement*

Autotune 07-28-2010 03:16 PM

I'm almost positive that the OP ran that through one of the online translators lol.

Mmohunter 07-28-2010 04:07 PM

Glitch is my hero.

Rotations are for pussies.

Allizia 07-28-2010 08:05 PM

Quote:

Originally Posted by Glitch (Post 106061)
Log in some time and I'll put you in future raid rules proposals! :)

<a target='_blank' title='ImageShack - Image And Video Hosting' href='http://img683.imageshack.us/i/img0038la.jpg/'><img src='http://a.imageshack.us/img683/1317/img0038la.jpg' border='0'/></a>

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Allizia 07-28-2010 08:06 PM

Quote:

Originally Posted by Allizia (Post 106309)
<a target='_blank' title='ImageShack - Image And Video Hosting' href='http://img683.imageshack.us/i/img0038la.jpg/'><img src='http://a.imageshack.us/img683/1317/img0038la.jpg' border='0'/></a>

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Hmm, Odd...

<img src='http://a.imageshack.us/img683/1317/img0038la.jpg' border='0'/>

Glitch 07-28-2010 11:28 PM

What is even happen!

Allizia 07-29-2010 12:29 AM

Quote:

Originally Posted by Glitch (Post 106409)
What is even happen!

It's unpossible

Olorin 07-29-2010 12:39 AM

Quote:

Originally Posted by Glitch (Post 105621)
New raid rule system: Taking by which further less likely either which can

Advantages: The advantage by which futher less likely either which can presents uncertain aspects of more so under decision to understand. The proceeding instance to Free For All which raid spawn rotation or less the specifics where as Raid Boss more definite if as function.

Disadvantage: The disconcern moreso less qualify to whereas afterwhich towards Spawn Variance as users dignify more realistic as per Project1999 can.

Ruleset: Having by which under or even raid guild include variance by which 15 people in zone by less responsible verify to engage the boss. Mobs following which (a) Lord Nagafen which provides full to more engage, problematic as one can to Firegiants as Efreeti Lord Djarn ledge 10 minutes the best can't around real. Specific happens toward protect of most Tumpy Tonic by which most agree. (b) Lady Vox consume as per timer to walk as per less gone. Complete Heal may Permafrost keep as can Prickly Pear lag of AE can 15 people train in zone by which after call to which zerg no one will. (c) a dracoliche to use even by Plane of Fear to think as Abacab could either be look more. Last as charmed hasted planar mobs to specify Nilbog the origin or platinum straight to Cazic Thule Death Touch can engage as GM Favouritism confide as two-box finally as per Quillmane together as <Channel 5 News Team> to by <Inglourious Basterds> can if by either <Dark Ascension> as 15 in zone claim. (d) Cazic-Thule can either top to Rogean want as per the feign death considering total reception as 14 day ban per case-by-case to which rend your mind with Dread, Fright and Terror griefing/trolling can either mean an orc centurion removal of global ooc to under which Hasbinbad can. Self-imposed timeline /roleplay to either abuse Amulet of Necropotence use even go KoS as Ice Comet is cast.
For the purpose of this ruleset, Maestro of Rancor isn't considered a real boss.

Any comments or suggestions are welcome

Aren't these the current player rules? What is new about them?


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