Project 1999

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Elderan 11-13-2013 03:38 PM

Variance has only proven one thing..

The larger guild will win even more.

Andis 11-13-2013 03:39 PM

Quote:

Originally Posted by Elderan (Post 1184359)
Variance has only proven one thing..

The larger guild will win even more.

lol wow

not sure if srs or a moran

Vexenu 11-13-2013 03:40 PM

How to fix this and prevent it from being repeated on Teams:

Quote:

Have raid mobs spawn within a 6 hour window with a one hour advance shout. Example, Trakanon is killed, and can respawn anywhere from 72-78 hours later. If he is going to spawn at 75 hours, a global shout announces he will spawn an hour from now at 74 hours. It's basically a one hour advance batphone to everyone on the server. More dedicated guilds will be rewarded by being in a defensive position at zone lines since they can camp the entire 6 hour window, but casual players will be able to move in to attack as the window closes in the final hour. Epic PvP will result. The precise timing could be tinkered with, the main necessity here is serverwide advance shouts for all raid mobs to encourage mass PvP competition for those mobs rather than poopsocking or locking down precise mob spawn times at off-peak hours.
http://www.project1999.org/forums/sh...d.php?t=120312

A six hour variance window is long enough to prevent mobs from being perpetually locked down at off-peak hours. A one-hour serverwide advance shout announcing mob spawns makes batphoning obsolete and means every raid spawn should be contested with PvP.

Rellapse35 11-13-2013 03:41 PM

Blue players trying to get rid of Variance but Red is trying to get it LOL

Variance is stupid anyone wanting it does not know wtf they want and just wanna complain.

You literally have to have trackers, tracking 24 hours a day 7 days a week to keep up with spawn timers. If you do not stay on top on timers you will never win.

The casual/hardcore difference on blue is TRACKERS it takes tremendous resources from a guild to pull off the hours vs pixel reward.

It takes you only a few times of tracking 1 mob it's whole window to send a batphone out and only get 10 people to show up and watch the rival guild come in an get it. I doubt any of you got what it takes to do it more than 3 times.

No variance you know exactly when and where a guild is gonna be for a mob you also do not need 6 people tracking 40+ hours a week.

It is your fault you can't gather a big enough rebel force to counter them.

quit fucking blaming it on the server

Andis 11-13-2013 03:42 PM

Quote:

Originally Posted by Vexenu (Post 1184362)
How to fix this and prevent it from being repeated on Red99:



http://www.project1999.org/forums/sh...d.php?t=120312

A six hour variance window is long enough to prevent mobs from being perpetually locked down at off-peak hours. A one-hour serverwide advance shout announcing mob spawns makes batphoning obsolete and means every raid spawn should be contested with PvP.

fify

diplo 11-13-2013 03:42 PM

if i'm not mistaken, weren't bosses on live +/- 2 hours or something of that nature?

Terpuntine 11-13-2013 03:42 PM

It's Kunark loot.. Who gives a fuck

big mouth chew 11-13-2013 03:43 PM

Quote:

Originally Posted by Terpuntine (Post 1184370)
It's Kunark loot.. Who gives a fuck

ding ding ding

Elderan 11-13-2013 03:44 PM

Quote:

Originally Posted by Vexenu (Post 1184362)
How to fix this and prevent it from being repeated on Teams:



http://www.project1999.org/forums/sh...d.php?t=120312

A six hour variance window is long enough to prevent mobs from being perpetually locked down at off-peak hours. A one-hour serverwide advance shout announcing mob spawns makes batphoning obsolete and means every raid spawn should be contested with PvP.

Go ahead and test this on teams99 if you want..

Andis 11-13-2013 03:44 PM

lol rellapse been on server for what 3 weeks?

take it from the vets, who been here since day 1

tracking aint an issue

if you want to bring this server back to its RED STATE

think bout the proposed options, all im saying.


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