Project 1999

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-   -   Gear and playtime don't give an advantage. (/forums/showthread.php?t=126378)

runlvlzero 10-29-2013 08:22 AM

Quote:

Originally Posted by Andervin (Post 1163859)

also

Quote:

Originally Posted by Peekae (Post 1163860)
Establishing a guild is the only hard part the actual raiding is easy as long as you have the people camped and willing to log when the mob spawns.

As it sits now it's hard to recruit dedicated people because going through a 3 week app status beeline to vp gear is much easier than joining and helping establish a young upstart.

In the end as long as you are having fun though doesn't matter .

Pretty much, better equiped players get up to raiding level fast as well, which is actually easier to do on an older server despite everything being camped due to a more inflated, but pliable economy. There is some challenging aspect to starting fresh and being the 1st that many like as well.

Motec 10-29-2013 08:45 AM

Quote:

Originally Posted by Cecily (Post 1163608)
A 50p Dwarven Ringmail Tunic is a better raiding piece than most Trak BPs.

Yep

On my cleric, or Wizard:
90% of raiding loot I use is from mid level EQ, jewelery crafted or entry level planes.

You're a moron if you think it takes gear to win at EQ, at any level in the game, in any expansion up to GoD. Gear has nothing to do with it.

Failing to strategise, have the right class combinations to suit various factors, and researching the game matter.

On P1999 it takes class combination, mobilisation, numbers, and if the former fails just retarded clickies like soulfires, traks teeth etc.

But all of those, take hours. Without hours, there is no victory on P1999, because of retarded non classic designs like variance, and non CSR zones, and a lack of any GM desire to lower their workload and have PNP.

Cecily 10-29-2013 09:03 AM

Only exception I can think of is dueling Gaffin. Then it's 100% gear.

Wotsirb401 10-29-2013 10:21 AM

It seems to be hard to create a guild to compete with FE/IB and TMO becasue the supply of people willing to camp out isnt very high. I know there are former people who used to do it in BDA and other guilds but the numbers just aren't there for all the Midnight-8am spawn times

Kegir 10-29-2013 10:32 AM

Quote:

Originally Posted by Wotsirb401 (Post 1164442)
It seems to be hard to create a guild to compete with FE/IB and TMO becasue the supply of people willing to camp out isnt very high. I know there are former people who used to do it in BDA and other guilds but the numbers just aren't there for all the Midnight-8am spawn times

There would be more people willing to if there wasn't extended extended extended variance.

Hard for the more casual guilds to camp toons out at a target when theres a chance he wont spawn for over a week.

dav 10-29-2013 10:59 AM

I've noticed Taken at least beginning to attempt things lately. Unfortunately the non-classic server variance is THE benchmark that needs to be met and passed in order to raid competitively here.

It's not player skill, or gear, or any of that other junk because these are 32k mobs. They all help, and most raid guilds expect their players to have them, but the challenge is in tracking/poopsocking and getting enough like-minded individuals to do the same.

That's the real challenge on p99.

Wotsirb401 10-29-2013 11:00 AM

That was my whole point, casuals want to be casual. Can't keep up the hardcore as long

dav 10-29-2013 11:02 AM

Quote:

Originally Posted by Kegir (Post 1164451)
There would be more people willing to if there wasn't extended extended extended variance.

Hard for the more casual guilds to camp toons out at a target when theres a chance he wont spawn for over a week.

Using last VS as an example I agree, that was quite the joke. The windows was what.. 6, maybe 7 days thanks to extensions? Think about, guilds had people there tracking for the first half, and then for the second half (late window and extensions) 3 guilds had typically 5-10 people each just sitting there, waiting for the fucker to pop.

I don't know of any casual guild in their right mind that would put up with something like that.

Elements 10-29-2013 11:09 AM

Quote:

Originally Posted by Thulack (Post 1163661)
You would think that but go sit in places like KC on a daily basis and tell me how many geared unskilled toons you run across.


You'd be amazed at the level <40 supremacy mains running around that are <3 months old wearing 500k-1mil pp in twink gear claiming "dude im good at EC". I wish I had that skill...

Elements 10-29-2013 11:14 AM

Quote:

Originally Posted by Motec (Post 1164395)
Yep

On my cleric, or Wizard:
90% of raiding loot I use is from mid level EQ, jewelery crafted or entry level planes.

You're a moron if you think it takes gear to win at EQ, at any level in the game, in any expansion up to GoD. Gear has nothing to do with it.

Failing to strategise, have the right class combinations to suit various factors, and researching the game matter.

On P1999 it takes class combination, mobilisation, numbers, and if the former fails just retarded clickies like soulfires, traks teeth etc.

But all of those, take hours. Without hours, there is no victory on P1999, because of retarded non classic designs like variance, and non CSR zones, and a lack of any GM desire to lower their workload and have PNP.

This can be true. But you either need zerg force or some combination of skill and gear with fewer numbers.


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