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xayrath 08-06-2013 03:52 PM

Shaman/shadow knight was my favorite. Could duo lots of named camps

toby 08-06-2013 04:05 PM

Quote:

Originally Posted by xayrath (Post 1063794)
Shaman/shadow knight was my favorite. Could duo lots of named camps

You seemed to have enough DPS with that?

I don't remember how good SKs were in Kunark era...

nerdengineering 08-06-2013 04:06 PM

What about Necro + Mage?

toby 08-06-2013 04:09 PM

Quote:

Originally Posted by nerdengineering (Post 1063813)
What about Necro + Mage?

I don't know if I could deal with no healing in a duo.

Verenity 08-06-2013 04:15 PM

SHM/ENC and it's not even close. The 50s will fly by because you both become incredibly powerful, and once you both hit 60 you can kill just about anything short of a raid target

SwordNboard 08-06-2013 04:17 PM

Again. Cleric+Enc.

Auchae 08-06-2013 04:17 PM

Ench and druid complete eachother.

Kobie 08-06-2013 04:31 PM

Druid + Paladin

Paladin brings tanking, stun lock, and the lull series

Druid brings heals, buffs, snare, and teleports

Mazeri 08-06-2013 05:06 PM

My wife and I play Druid + Ench.... its amazing in out door zones and some indoor zones.

They both kind of complete each other in a duo.

SoW, Heals, Snare, Charm (animal charm for double fun), Fear, Haste, Slow, Crack!

We can hunt non-stop and often faster than groups can pull/kill.

Malone88 08-06-2013 05:13 PM

Quote:

Originally Posted by SwordNboard (Post 1063832)
Again. Cleric+Enc.

Again. AGREED!

Having hasted ENC pet is OP. Like having a rogue as the third member of the group.

Cleric buffs, heals, and REZ are second to none. Better than any travel
options. Shaman too much overlap with ENC.

This duo can go ANYWHERE and tear it up!


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