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-   -   Character Texture Update (/forums/showthread.php?t=116564)

Ponden 08-12-2013 02:52 AM

dat gnome chain

Mattius 08-12-2013 03:04 AM

Kudos on your work, lads

Vega 08-19-2013 09:58 PM

Bump for awesome! My druid mule looks great now :D

Psycher 09-01-2013 01:00 PM

I'm not very good at photoshop but I made ogre male textures bigger and put some filters on.

http://i.imgur.com/NH0csh1.jpg

Link

Wish I was better at this stuff.

JackFlash 09-03-2013 09:45 PM

I'd be willing to work on some of these in my spare time if it would help.

crkhobbit 09-04-2013 10:03 AM

Quote:

Originally Posted by Nysus (Post 1050027)
A:Extract the character textures S3D file using S3DSpy (global_chr.s3d and global4_chr.s3d)
Open file in Photoshop
Incease size by 400%
Clean up what you can by bluring and smudging
Rebuild the pieces you need (This is the long hard part)
Save File As... Bitmap + PSD
Repackage global_chr.s3d using the bitmaps and S3DSpy
Check in game
Rinse, Repeat

I know I'm late to this thread (I'm new here), but I thought I would point out a good technique that I've used to clean up pictures that might work for texture files.

• Open the image in PS
• Increase size by 400%
• Copy the layer
• Add a subtle gaussian blur to the top layer - might need to play with the settings, but generally 1px is good
• Set top layer to "Soft Light" and that's it

On pictures taken with digital cameras, this will remove the artifacts and weird colored pixels that the camera creates - making the colors and lines smoother. You can also over-do it a bit to get that Glamour Shots look.

And the important part, if this process works, you can simply use the batch function in photoshop to do the same process to all of your textures, saving infinite time.

Joyelle 09-04-2013 02:37 PM

The problem is that starting with such small files (64px by 64px in most cases), once you blow them up by 400% every detail that was pixelated is now blurry and pixelated.

It's damn near impossible to get the results we're going for without manual manipulation. We've had to pretty much completely rebuild the textures from scratch. It takes awhile but I believe the end product is worth it.

Let's see if i'm still saying that after I get done with the iksar monk armor though! /facepalm.

webrunner5 09-04-2013 08:41 PM

Quote:

Originally Posted by crkhobbit (Post 1100872)
I know I'm late to this thread (I'm new here), but I thought I would point out a good technique that I've used to clean up pictures that might work for texture files.

• Open the image in PS
• Increase size by 400%
• Copy the layer
• Add a subtle gaussian blur to the top layer - might need to play with the settings, but generally 1px is good
• Set top layer to "Soft Light" and that's it

On pictures taken with digital cameras, this will remove the artifacts and weird colored pixels that the camera creates - making the colors and lines smoother. You can also over-do it a bit to get that Glamour Shots look.

And the important part, if this process works, you can simply use the batch function in photoshop to do the same process to all of your textures, saving infinite time.

We are not talking about pictures of your girlfriend lol. There is a TON of work involved in what they are doing.

crkhobbit 09-04-2013 11:27 PM

Fair enough - just trying to help.

Woldaff 09-11-2013 05:34 PM

Just happened to find this thread while editing some textures myself.

Would you be okay if I used these textures as default on the Shards of Dalaya server? Would save me a bit of work, and I will happily give you credit.


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