Project 1999

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-   -   Casinos (/forums/showthread.php?t=162263)

Cyph 08-20-2014 03:51 AM

Thanks Derubael and the rest of the crew. Less time chasing up the scammers (who ruined this for everyone) and more time focusing your efforts on other things :)

Fountree 08-20-2014 08:26 AM

Add another restriction to the by now gigantic list of rules on P99. Not classic and not fun. I've never been scammed at a player-run "casino" in years and I've played a ton.

I am for the idea of an NPC run casino though...

Omg just had a thought...make it in that Highkeep gambling area !! :)

MilanderTruewield 08-20-2014 08:29 AM

They would love to roll out new content. However, they have to waste their time over petitions created by people who advertise that if you roll a dice and get 666, you win big! and then /q when they actually roll it. Banning player-run casinos makes for less bullshit for Deru, Sirken and other guides to have to sort thru, therefore allowing for other things. Also, new content is brought to you primarily by the developers (Alunova, Aeolwind, etc) which means that the good things that the GM/Guides are doing in no way affects the speed by which you gain new pixels.

Olscratch 08-20-2014 10:32 AM

Yay for less player interaction, more automated NPCs. This should take a big workload off no one.

Server just got a lot less fun for us gamblers, and got more fun for no one.

Since we're adding in unclassic features like dev-made NPC casinos maybe instead of having to deal with waiting and port scammers (people who don't tip, porters who port people to the wrong places) we could just get a rock we click that takes us where we want to go.

Olscratch 08-20-2014 10:33 AM

Quote:

Originally Posted by MilanderTruewield (Post 1583629)
They would love to roll out new content. However, they have to waste their time over petitions created by people who advertise that if you roll a dice and get 666, you win big! and then /q when they actually roll it. Banning player-run casinos makes for less bullshit for Deru, Sirken and other guides to have to sort thru, therefore allowing for other things. Also, new content is brought to you primarily by the developers (Alunova, Aeolwind, etc) which means that the good things that the GM/Guides are doing in no way affects the speed by which you gain new pixels.

1 casino has been banned, and I'd imagine it took all of about 5 minutes of work.
If casinos we're a guild they'd have a cleaner record than half of P99 guilds. Sad day. Great day for propaganda victory.

Derubael 08-20-2014 10:37 AM

We are sorry for ruining your Everquest gambling experience. We realize that at this point in time the number of players we will lose due to this change may just vacate the box completely, but we vow to continue on despite the odds.

Orruar 08-20-2014 10:40 AM

Quote:

Originally Posted by Derubael (Post 1583493)
Use your best judgement. This is mostly aimed at Casinos, though any form of gambling does fall under it's domain.

Obviously rolling for an item that dropped isn't gambling.

"Use your best judgement" isn't really the best way to go about making new rules is it? Rules should be specific and allow for little player interpretation, or else you'll end up spending more time trying to enforce the vague rule than you ever did on the few scammers.

The point I was trying to get at is that all the things I listed were in essence the same. If you ban casinos (people using /random to take a chance at winning money/item), you have to ban rolling on loots as well. If you try to ban one without banning the other, you'll have to twist your logic to fit the inconsistency. I suspect this is why you say you want to leave it up to us, because there is no way you can be specific about what is allowed and what isn't without exposing that inconsistency.

Grimjaw 08-20-2014 10:46 AM

Quote:

Originally Posted by Tuffpuppy (Post 1583345)
I hope one day in the future they are able to return in some form. Adds a unique layer to the server.

EVE is a great game, they appreciate player-made content instead of stomping it out. They also spend zero time hunting down and worrying about scammers. if you get scammed in a sandbox mmo its your fault.

Olscratch 08-20-2014 11:04 AM

Quote:

Originally Posted by Derubael (Post 1583778)
We are sorry for ruining your Everquest gambling experience. We realize that at this point in time the number of players we will lose due to this change may just vacate the box completely, but we vow to continue on despite the odds.

Well thanks for apologizing and not being a **** about it.

Derubael 08-20-2014 11:08 AM

Quote:

Originally Posted by Orruar (Post 1583784)
The point I was trying to get at is that all the things I listed were in essence the same. If you ban casinos (people using /random to take a chance at winning money/item), you have to ban rolling on loots as well. If you try to ban one without banning the other, you'll have to twist your logic to fit the inconsistency. I suspect this is why you say you want to leave it up to us, because there is no way you can be specific about what is allowed and what isn't without exposing that inconsistency.

That's not what is being outlined here. If you can't tell the difference between gambling at a 'casino' or playing a game of chance for potential profit with another player, and rolling on an item that dropped off an NPC, you are going to have a very hard time - and that has nothing to do with the casinos getting banned.

I know what you are doing, and you are welcome to do it, but I'd highly recommend not testing us on this. It's pretty simple cut and dry. Casinos are now gone.


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