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-   -   Green 2.0 advice (/forums/showthread.php?t=399854)

Jimjam 03-26-2023 02:12 AM

Quote:

Originally Posted by Fammaden (Post 3593892)
That's why you just have four pet classes, an ench or puller, and a cleric. Melee class balance pre-Kunark is worse than even people in 1999 realized.

It is compounded here by the low level pets being way more powerful than they were on live. Sure max hit / hps may be correct, but baby animations can 1:1 mobs way higher level than I remember they could classically.

PatChapp 03-26-2023 06:27 AM

Quote:

Originally Posted by socialist (Post 3593873)
Root's not gonna stick when a whole group is focusing the mob. That's why only earth pets are good enough for root-tanking to not be garbage, since they re-root every eight seconds or something. One root doesn't cost much mana, but having to keep every mob perma-rooted throughout every fight would be a full-time job for a caster. And while you can kind of afford to not care who tanks in Crushbone, a group of trash-geared people on a fresh server will not get away with that after level 20.

What do you mean? Melee damage does not break root.

Darkone 03-26-2023 06:22 PM

this just reminded me why i quit green in classic and just came back recently and experience everything to be 100 times better

to me the sweaty neckbeards that think they are "competing" by sitting in a queue completely un classic and completely destroys my immersion

i'd say for green 2.0 revamp the entire list system, make it so that anyone that signs up for a list item becomes pvp enabled with everyone else on the list, and lets fight about it instead and have some fun.

either solve camp disputes by pvp or simply random out the item to anyone on the list when it drops to make neckbeards suffer and simulate a more classic experience where random people could snag a manastone.

DeliciousHalflings 03-26-2023 06:46 PM

Quote:

Originally Posted by Darkone (Post 3594181)
this just reminded me why i quit green in classic and just came back recently and experience everything to be 100 times better

to me the sweaty neckbeards that think they are "competing" by sitting in a queue completely un classic and completely destroys my immersion

i'd say for green 2.0 revamp the entire list system, make it so that anyone that signs up for a list item becomes pvp enabled with everyone else on the list, and lets fight about it instead and have some fun.

either solve camp disputes by pvp or simply random out the item to anyone on the list when it drops to make neckbeards suffer and simulate a more classic experience where random people could snag a manastone.

No. PvP is fucking stupid.

drackgon 03-26-2023 06:52 PM

PVP is 1000% stupid on EQ, and Green is PVE. PVP stays on dead red a long with all those who think EQ Pvp is a real thing.. which its clearly not.

Though pvp is stupid I do support /guildvsguild. Though no real guilds would ever have balls to flag for it.

List are flawed, just need to make it where if you get dc'd your instant kicked from list. Aka no account sharing.

And the real issue is truly Neckbeards, just push for ways to fix that issue. IE remove long windows, force rotations etc. PVP will not fix neckbeards.

Tormmac 03-26-2023 07:27 PM

red is dead because its 12 years old and hasnt had active development in like 6 years, not because EQ PVP doesnt work

list system was retarded because literally everyone was cheating using VPN and discord screen sharing, it didnt work at all as intended to help the "little guy" against the "sweat guilds"

it was a complete failure and as such should be removed for being un classic

Fammaden 03-26-2023 09:04 PM

Quote:

Originally Posted by Tormmac (Post 3594199)
red is dead it was a complete failure and as such should be removed

Fixed.

Trelaboon 03-26-2023 09:30 PM

Luckily, I plan to play a Rogue or Dark Elf Warrior on Green 2.0, thus having no need
to mess with a guise, which is the only legacy item I’d care about.

socialist 03-26-2023 09:33 PM

Quote:

Originally Posted by PatChapp (Post 3593988)
What do you mean? Melee damage does not break root.

No, but every nuke and other random bits of incidental direct damage that can occur with a full group DPSing a mob, in addition to the default chance for root to break--which it does often at those levels where you tend to fight mobs that aren't as far below your level as you do later on when a blue mob might be 10 levels lower than you. Keeping all mobs rooted 100% of the time at level 23 is an absolute nightmare, which is why warrior is a dogshit trash class for XP groups. Anyone who thinks it's as easy as just keeping all mobs permarooted throughout a grind session is a moron. You'd have to devote some caster's entire mana economy to that one task, it's just not feasible. That's why the class is barely functional in its only role on a fresh server. People were saying "oh root fixes the aggro problem lulz" as if that's actually a real thing. It isn't. It's completely unviable except with an earth pet.

Natewest1987 03-27-2023 01:29 AM

Quote:

Originally Posted by Larken (Post 3428878)
PvP flag all raid zones and high value item camps. Is it perfect? Of course not, but in the end it's about the good outweighing the bad. I think doing it like this would be more positive than negative if you sum everything up.

No more 86 hour camps (talk about deranged) and no more vitriolic "Lawyer PvP" - which is far more damaging for everyone involved than just normal pvp, not to mention the time wasted for everyone, including GM's trying to police it all.

My assessment is that despite the flaws of EQ pvp, it would still be a net positive to turn pvp on in above mentioned instances. At least think about it.



This would encourage the worst kinds of behavior from an already largely dysfunctional and toxic player base.


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