Project 1999

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-   -   My proposal for Raiding guilds and GMs of P1999 (/forums/showthread.php?t=9869)

Phallax 06-16-2010 11:51 AM

Quote:

Originally Posted by Alawen Everywhere (Post 79421)
I think everyone knows by now that I'm a pretty straight shooter, so here's exactly what I think.

I think we have been hearing about the "new sheriff" in town for several weeks. We've heard a lot of trash talk from a guild that recruited a huge zerg of anyone level 46 or over that has never killed more than 50% of bosses in a given cycle, despite turning the raid scene into the big sit. We've seen and taken screen shots of a DA officer training our raids. We've had DA leadership actively lie to a GM in order to receive an additional attempt.

If this proposal had come two or three weeks ago, there would still be many issues with it. I'm not an officer and I don't speak for my guild, but I don't expect many of us to welcome this proposal at all now.

From my perspective, I don't see a solid core to DA. I see a huge number of officers (10? 12? how many officers do you guys have?) trying to hold together a guild full of recent 50s with the highest turnover rate I've ever seen in an MMO guild. This proposal looks completely disingenuous to me. I think there is a rising dissent within DA from members who want to camp items from non-raid targets that they are missing, build some wealth on the server, develop alts and just have a good time. I think this negotiation comes from a position of increasing weakness.

Before DA, IB was like a conventional raid guild. We'd have our small tracking team (like me!) watching for raid targets while everyone did their thing, whether online or offline. When something popped, we'd let each other know, assemble and mobilize. We were good at it and many guilds discovered that they weren't as fast as we are. DA's leadership decided to eliminate mobilization from the equation with camping. Now we have a DA officer proposing rotation because they're tired of camping.

Here's the bottom line: from where I sit, it seems like DA thought a couple weeks of camping would destroy IB. Instead, it's destroying DA. It looks like a couple more weeks of camping 24/7 will return the server to raid strategies involving tracking and mobilization.

Just like classic EQ.

^ this. DA's intention WAS to "try" and destroy IB. Believe me I saw the guild text and "lawl" statements and how they think theyre playing chess, its humorous at best. DA is weakening, they were getting weak the first week of it but kept trying to shrug it off by claiming how IB was getting weak.

A new system is needed but I think it needs to be thoroughly ironed out in a good discussion thread such as this over weeks of time, not 1 night sitting in mumble/TS shootin random shit all night.

It needs input from the enitre server, not just a handful of officers from different guilds.

Nizzarr out of the very few DA I still have respect for, you are 1 and I think this proposal is a good base to start the new rules, that are needed, off of.

randomer 06-16-2010 12:02 PM

Quote:

Originally Posted by Supreme (Post 79423)
I think there is actually about 7 or 8 guilds that can do all the content if given the chance...

7 or 8 guilds ?! who ? more like 4 ib,da,divinity,remedy

guineapig 06-16-2010 12:14 PM

Quote:

Originally Posted by Phallax (Post 79428)
^ this. DA's intention WAS to "try" and destroy IB. Believe me I saw the guild text and "lawl" statements and how they think theyre playing chess, its humorous at best. DA is weakening, they were getting weak the first week of it but kept trying to shrug it off by claiming how IB was getting weak.

That's a whole lot of weakening...

Nizzarr 06-16-2010 12:14 PM

We all know IB wont be for a rotation. Please keep the guild drama out of this thread.

I care for the server's health. The raiding scene is important and we need to keep it clean and as drama free as possible. I care about the 600 other poeple that are gonna get close to 50 and wants to raid in the near future. I proposed these rules so no one, in the near future, has to deal with the retardedness that is the current raiding rules.

Supreme 06-16-2010 12:18 PM

Quote:

Originally Posted by randomer (Post 79432)
7 or 8 guilds ?! who ? more like 4 ib,da,divinity,remedy

Ahh so unless you are currently PERMACAMPING the raid mobs that means you are not a valid raid guild?

I know alot of level 50s in Trans that no longer play that will come back with Kunark. I am sure there are alot of other 50s out there as well as guilds that have level 50s that are capable of raiding if given the chance but simply have better things to do than sit around 24/7 and permacamp 11 year old content.

Ektar 06-16-2010 12:21 PM

This is what the guild meeting is for.

Like this thread, that business doesn't need to be thrown on the entire server. But if you need to know what happened at the last one, shoot me a tell, buddy.

Phallax 06-16-2010 12:29 PM

Quote:

Originally Posted by Ektar (Post 79445)
This is what the guild meeting is for.

Like this thread, that business doesn't need to be thrown on the entire server. But if you need to know what happened at the last one, shoot me a tell, buddy.

Raiding effects the whole server, so yes "that business" does need to be thrown at the entire server.

Thorjorkill 06-16-2010 12:31 PM

In the spirit of condensed clutter:

Guild and PUGRaid rotation is in fact the solution here:

Setup raid targets and times on calendar, Monday, Wednesday, Friday, Saturday.

Guilds and Rpugs throw their name into the hat for raid targets and date time slots.

Individual date time slots are lotteried, you get one slot a week on any one raid target, period, unless their is no one else in rotation for an alloted slot.

Failures to hit the raid target fall to the Alternative/BACKUP lotteried guild, if there is no backup the target is FFA.

Guilds may not continually hit the same target and be lotteried that way week after week, everyone needs a shot at naggy etc. You can throw your name in, but don't expect to get Naggy/Vox/Air/PoH/PoF week after week, its up to the raid liason to rotate the lottery so its fair.

Basically a big scheduling nightmare with a twist, but it IS the fairest solution to maintain server social cohesiveness, unless we want 4 FoH, 2 vagrant/elitest, and 1 WoD running around on the server, with all the drama that goes along with.

----------------
I'm surprised this didn't happen sooner. With one server, I think we all know that someone from the community needs to step up to the plate and become a raiding liason/planning manager, for the entire community.

An assistant will be needed as well. Calendar setup here on the forums, etc.

I've done it before on the tribunal for 3 years, worked pretty well, though it takes a little time and alot of integrity to manage the best solution to a horrendous problem. You think its bad now? Wait til Kunark hits and the server pop triples.

Ektar 06-16-2010 12:31 PM

Quote:

Originally Posted by Phallax (Post 79456)
Raiding effects the whole server, so yes "that business" does need to be thrown at the entire server.

I disagree. But that hardly matters - please see the rest of my post.

girth 06-16-2010 12:33 PM

Quote:

***Please debate this*** Guilds will have 2 hours to kill their target, any numbers of wipe is allowed.
Baaaaad. Anything other than FFA is pathetic IMO. That's what makes this game the best PVE one, competition. If you want your mob every time its up and no competition - go play World of Warcraft.


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