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 If I were to participate in the experiment I could in theory load out some items for testing.  If I can trust the person I'm loaning them to of course. 
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 In my experience, using your pet and other spells has provided me with faster and less risky experience. I tried several times around each new charm spell to use it to level the first 10 times i charmed a green frog (tashed) in Qeynos sewers (110cha highelf) i got the durations 2seconds 8 seconds 9 seconds 5seconds and so on, on a green frog. This may have just been a nasty streak, but i did not get a single charm over 10 seconds in duration. Use your illusion they are much stronger than people give them credit for. Tash/slow/debuff/dot keep the mob rooted works perfectly. 
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 edit: what frog in Qeynos sewers?  | 
		
 I tried this the other day when my enchanter reached level 12. With 201 charisma, tashing first, the first dark blue I charmed held for 5 minutes. 
	After that it seemed completely random of charms breaking < 1 minute, ~1 minute, 2 minutes, a few seconds (on greens). It was so ridiculously inconsistent that I just gave up. Very disappointing.  | 
		
 wait till you fellas have a lvl 46 pet running round smashing guards and charm dosent break for 15 mins.  
	insaneee exp :P  | 
		
 I was looking forward to working with charm and was disappointed.  I heard I needed cha > 200 so I accumulated pp and got enough gear to push the cha of Thoughtseize to 203: 
	Stein 15 Rod 12 Veil 9 Rings 14 Bracers 14 Hood 13 Medallion 9 Drake Legs 5 Nobles 5 Even with all this gear charm was useless. Quite disappointing.  | 
		
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 Charm works reliably enough for me, and did so at level 35-50 depending on what i was charming. 
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 I think it is more the lower level charms that have issues with duration/breaks. 
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