Quote:
Originally Posted by Splorf22
(Post 834805)
repop all bosses 3 times per week simultaneously, each with 1/3 their normal loot table
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Eh. More activity? Yes. But TMO is always talking about how they have such a high turnover rate, because people burn out on raiding... especially when they don't have a (good) chance at loot and especially when they don't need any more loot. 3x the amount of raiding spread out amongst maybe 3-4x as many raiders, but with the same amount of overall loot that exists now, is going to be ugly. People will get tired of constantly killing (and wiping!) to the same things knowing that there is only a small chance of an item they need dropping and only a small chance of that item being given to them. The whole "well it's just fun to kill this stuff" thing wears off eventually for most people.
Quote:
Originally Posted by Splorf22
(Post 834805)
FTE nonsense
Most of this will go away with simultaneous repops which spread out the guilds. But it will still be a problem with a fairly obvious solution: any time a boss mob is engaged, it will shout PlayerX <GuildX>, you've ruined your own lands! or any other similar message.
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Well... this makes it known who was FTE, sure. But "I didn't see it in the spam of raiding" and a hundred other arguments will crop up, some more or less legitimate than others. And heavy-handed enforcement of the FTE shout isn't going to make people more likely to pay attention for and mind the FTE shouts.
Quote:
Originally Posted by Splorf22
(Post 834805)
Poopsocking
If spawn times are known in advance, everyone will sit on the spawn point for hours hoping for FTE/15 on the spawn for hours etc. Solution: when a boss mob spawns, everyone in the zone will effectively have the succor spell cast on them, teleporting them to the zone safe point and clearing aggro. Anyone who logs in to the zone while the boss mob is up will log in at the zone safe point. Finally, any zone which contains a boss mob will fully respawn. So no more ledge camping - instead people will have to make it all the way down, possibly dealing with see invis etc.
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Couple of things. This totally works over groups who aren't raiding by moving them out of their camp and resetting the mobs in the way and creating a million situations where something like this will happen: trak pops and a new group gets down to king to take him before the group who was actually there.
Also, while I don't really like the raid scene as it is, I also REALLY don't like making the extra effort/thought that some people put into the game meaningless. If a certain group is willing to camp out at ledge or sit in VS spawn room or make use of mages and COTH groups... more power to them.
Quote:
Originally Posted by Splorf22
(Post 834805)
Alt Armies
Currently players with multiple L60 chars have a huge advantage over those who don't, because they can camp their characters fully buffed near the mobs. Even with the new spawn rules we know there would be a ton of people camped out at the KC and Sebilis entrances. Solution: any time you log into a zone with a raid boss, your IP is "bound" to that character. You cannot log into any zone with a raid boss with another character for the next hour.
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Again. Retroactively screwing people who were willing/able to put in more effort/thought/time/whatever. Not cool. See my last comments vvvvvvv
I think that the solution to this problem, or as close to a solution as we can probably get, is simulated patch day repops (details of what days, what times, staggered or simultaneous respawns... I don't know). It will force big guilds to either spread thin enough that they will lose fights or they will have to select a handful of targets they REALLY want. As much as TMO may talk about how well they've done at killing 80+% of the mobs on repops in the past, those repops were 99.9% unscheduled... which only made it EASIER for the only guild with strong batphone/mobilization systems in place.
"Punishing" (not exactly the right word, but you've got to see how someone who spent a lot of time and effort and money getting an "alt army" and characters logged in just the right spots in VP and stuff is going to think they're being punished for these things by your measures) the more active/more thoughtful/more experienced players with extra mechanics like succors and IP locks would be terrible, imo.
Giving small/casual guilds notice of respawns so that they can prove that they aren't total scrubby by working together or picking targets wisely, while not screwing others out of the efforts they've already put into the game, is the way to go.