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-   -   Game Mechanics: Flash of Light causes fleeing mobs to warp uncontrolably. (/forums/showthread.php?t=85891)

kaos057 06-20-2013 09:11 PM

I have seen npc's just normally walking like this. The client thinks its going one way but serverside its going a different direction. Every time the server ticks it warps it back to where it should be but doesn't update the client with its actual direction.

xcyberpeenixx 07-08-2013 01:51 AM

Bump
, This is still an issue and its SUCKS for Paladins trying to hold aggro and to simply make use of a versatile spell. Is there any speak of fixing this or???

When in their face it grabs aggro, if you dare step back the mob goes crazy and paths all over the place, when the mob is reduced to "run away" mode it starts the same thing in a awkward warping motion. Completely broken.

Brandonian10 07-08-2013 06:22 PM

Quote:

Originally Posted by xcyberpeenixx (Post 1020383)
Bump
, This is still an issue and its SUCKS for Paladins trying to hold aggro and to simply make use of a versatile spell. Is there any speak of fixing this or???

When in their face it grabs aggro, if you dare step back the mob goes crazy and paths all over the place, when the mob is reduced to "run away" mode it starts the same thing in a awkward warping motion. Completely broken.

It is supposed to run all over the place when you step back; the fear effect is working as intended.

Even the issue with caster aggro causing warping can be worked around by just spamming flash of light to hold aggro (costs some mana but you won't get your group killed).

However, the warping at flee health is definitely a bug; it is also worsened by the fact that if you are spamming flash of light to keep casters in your group from getting aggro, the fight will most likely end with the mob still blinded (causing the flee warping). Sadly, working around one bug just leads you to encounter another.

Pro paladin tip: if you ever see your blinded mob start moving in any way, immediately start casting root...

AexDestroy 07-09-2013 12:38 AM

Flash of light always had a fear effect, but is supposed to be cancelled when they come within proximity of a person.

What happens here is if you flash a mob while he is outside of melee range, he will start to run, and EVEN IF you engage him in melee, the mob will slowly warp away from you in the direction he was running. Even though it fights with you, every second or so it warps another few feet away and doesn't stop until the spell wears off.

Splorf22 07-09-2013 03:08 AM

I've had this happen and its extremely annoying. Again, its not just a fear, its some sort of strange moonwalk almost.

xcyberpeenixx 07-09-2013 12:32 PM

Yeah I know how the spell is supposed to work. The fear like run away is fine but it doesn't run, it warps around causing problems.

Clearly everyone is aware of the issue which is awesome, so the next question is, has it been addressed or will it be. Anyone know?

Kender 07-09-2013 06:54 PM

exactly. if they only ran it's be ok, you could chase them. but they dont. they warp, walk a few paces, then warp again. sometimes the only way to kill them is root/snare or nuking them down

p-niner 07-10-2013 12:57 PM

This could be unrelated and warrant its own bug thread, but I think it might be linked to the warping/blind issue.

Sometimes when this phenom is happening and the mobs are low hp fleeing and moonwalking they are still fighting back. Not fleeing at all just walking backwards skipping and attacking.

p-niner 07-10-2013 02:56 PM

Quote:

Originally Posted by p-niner (Post 1022646)
This could be unrelated and warrant its own bug thread, but I think it might be linked to the warping/blind issue.

Sometimes when this phenom is happening and the mobs are low hp fleeing and moonwalking they are still fighting back. Not fleeing at all just walking backwards skipping and attacking.

Freeport guards in open area near merchant (Linanen?) Pally blind

kaev 07-10-2013 05:53 PM

Personally I hope they fix this spell to be as useless as it was on live before they even look at the pathing problem. FoL was crap there then, and should be crap here now. Minimal agro when it wore off, short variable duration, often wore off before you could even recast it, notably worse than root even if you had a couple fools with a crap dd procs and a wiz who refused to wait to cast. It was plain and simple a recipe for getting your healers and cloth casters pummelled.


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