Project 1999

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-   -   Game Mechanics: Mobs gate in place... (/forums/showthread.php?t=85763)

nilbog 01-26-2013 11:29 AM

Quote:

Originally Posted by nilbog (Post 767789)
bump for someone testing this or providing more arbitrary distances.


Nirgon 03-05-2013 06:00 PM

Found evidence on distance:

Source:
Quote:

We fight him twice today and he never gated, our 59 warrior is used to this fight apparently and on his advice we kept the emperor in the 1st room near the door to his spawn room, He never tried to gate, I guess our warrior was right
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The guy's a pansy compared to any other 60 in the game. Always drops a 57+ spell as well as his usual drops. Fight him close to the door to his room, or else he'll try to gate. If he gates, you either have to run in and fight him there (adding about 6-7 mobs) or let him slowly summon you all to your graves.
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Chottal is not hard at all. We killed him in a group of three (58sk, 60rogue, 58shaman). We had rogue pull him into blood room and if you keep him near door he won't gate. Ghetto mez pet and healed when necessary. I malosini'd first b/c I was worried about resists, but I think I could have gone to slow right away. In any case both stuck first time even though he was yellow to me. The SK with his life taps needed only two or three superior heals to stay healthy. Dropped nathans sword only (lame). All in all it was alot easier than I expected. Cpypt camp in general is not hard at all to do with two or three, just need a rogue to open the door and invis to get around gaurdians (wouldn't even think of trying these).
Arbitrary distance should be between Emp Chottal spawn and near the locked door to his room. Measure them pixels.

Gate should be 20% not 5%! And should allow multiple gate attempts if away from spawn multiple times.

koros 03-06-2013 08:52 AM

From my semi-arbitrary but usually pretty accurate recollection, mobs would gate past 100-200 units from spawn.

nilbog 03-09-2013 01:44 PM

Here is what I have posted for development.
Quote:

#1. Npcs should not choose to gate if they are within 175 distance of their spawn point.

My test: Sebilis, Emperor Chottal room. From Chottal spawn to casket in next room is ~178 distance.

http://i46.tinypic.com/1zn659k.jpg


#2. When an npc begins to cast a gate spell, it should display " %t begins to cast the gate spell" instead of "%t begins to cast a spell." This lets people know to start bashing/trying to stun.

#3. Whatever % hp an npc starts choosing to cast gate spells is wrong. It should be 20-25%. Right now it seems lower. Unless it's already casting a spell when it reaches 25% hp, it should start trying to gate, unless within the 175 distance of its spawn point. .

nilbog 03-10-2013 12:53 PM

Quote:

#1. Npcs should not choose to gate if they are within 175 distance of their spawn point.
Are we sure this isn't working? I tested it on Tolapumj, and he refused to gate near his spawn point. Gimme a way to reproduce.

Also tested on Hoshkar; he wouldn't gate near spawn.

Ambrotos 03-10-2013 02:04 PM

I had never seen any issues with this.


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