| Spitty |
09-11-2012 01:01 PM |
Quote:
Originally Posted by Ferok
(Post 722790)
The assumption is tradeskilled and perhaps vendor items would be among the only not no-drop items.
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Ah, assumptions. My favorite.
Droppable items are half the motivation for a wide range of group camps, and a fluid economy is half the appeal of an MMO like Everquest.
How depressing would it be to grind out levels at a camp while item after item rotted away? Would you suddenly have a spectator crowd of 6-10 people waiting for rot drops and crowding your camp, asking for buffs and getting angry when the guy that just showed up rolled and won a drop when they've been there waiting for hours?
How is that any better than item farming?
How depressing would it be to turn level 45, but have absolutely no access to your Kunark class gear because nobody's going to group a level 45 at disco or crypt?
Think of being a druid who turns 57 before they land a pair of ES arms that could have been used at 45, or a shaman who could have been clicky-buffing for ten levels before they finally got into a camp with Jaundiced drops.
Think of all the aggro weapons that make a tank a better player, but are now unobtainable at the levels where they make the most difference.
Negatives outweigh the positives, at least in terms of EQ's overall platform.
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