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Flunklesnarkin 03-17-2012 08:21 PM

When i was going up it seemed there were too many clerics so i soloed 28~34

Ephirith 03-17-2012 08:22 PM

Quote:

Originally Posted by Swish (Post 592426)
At 24 I struggle to get a group with my cleric, MM demands higher clerics, Unrest demands a fireplace group and there isn't always one going. Failing that, where do you go? LOIO? I hear its a "weekend only" establishment ;)

The problem with so many low level clerics is, there isn't enough room for all clerics that play the low levels :(

You're a great level to do pond in MM, but that isn't always open. I had the same problem... "Well Pond doesn't need a tank atm... now what?" I'd usually talk to the people and go solo in unrest until a spot opened up in MM. Alternatively, you can put your own group together for anywhere you want. You might be surprised how many people are willing to pick up and go somewhere, and you're in a fabulous position as cleric to make a group-- you form the core of it.

CrowsNest 03-18-2012 12:56 PM

How are wizards fairing?

Verenity 03-18-2012 01:08 PM

Quote:

Originally Posted by CrowsNest (Post 592858)
How are wizards fairing?

Grouping-wise? Dismal as always I'm afraid. People simply have an unnatural hatred to wizards in their groups due to their sporadic DPS. Most groups prefer melee DPS or mage/necros if needed due to having a constant DPS output.

Swish 03-18-2012 02:07 PM

Quote:

Originally Posted by Verenity (Post 592870)
Dismal as always I'm afraid. People simply have an unnatural hatred to wizards in their groups due to their sporadic DPS. Most groups prefer melee DPS or mage/necros if needed due to having a constant DPS output.

Unfortunately the few wizards I group with out there tend to be the types who burn their mana pool and afk for 3 minutes at a time - better to chip in 2 nukes a mob and make an attempt to keep the dps regular.

Also, why nuke a mob that's on 3% health with your biggest nuke? Good wizards are hard to come by :P

Slave 03-18-2012 03:57 PM

Quote:

Originally Posted by Verenity (Post 592870)
Grouping-wise? Dismal as always I'm afraid. People simply have an unnatural hatred to wizards in their groups due to their sporadic DPS.

"Sporadic DPS" is not as accurate a description as "lower DPS than a meleeing Shaman." So you see, people have a very NATURAL hatred of Wizards, because in an experience group, they are simply the very worst class you can possibly have.

Flunklesnarkin 03-18-2012 04:01 PM

I can't imagine a wizard would solo all that bad though.


They get root, shadowstep, damage shields, and some powerful nukes.


Just don't expect it to be as fast as another class lol.


kill something.. then med like 5~10 mins.. have a video or something in the background you can tab out too ;p

Slave 03-18-2012 04:13 PM

Quote:

Originally Posted by Flunklesnarkin (Post 593081)
I can't imagine a wizard would solo all that bad though.


They get root, shadowstep, damage shields, and some powerful nukes.


Just don't expect it to be as fast as another class lol.


kill something.. then med like 5~10 mins.. have a video or something in the background you can tab out too ;p

Their solo power comes from AoE snare line + AoE damage lines which gives them the ability to quad in spectacular fashion, making them one of the top 4-5 solo classes. They are also stupendous in raids up to Velious, where no mob has more than 32,000 hps.

Flunklesnarkin 03-18-2012 04:21 PM

ahh didn't even think of that.. jboots work or they just burn the sow potions?

Slave 03-18-2012 04:31 PM

Quote:

Originally Posted by Flunklesnarkin (Post 593108)
ahh didn't even think of that.. jboots work or they just burn the sow potions?

Jboots are great for Wizards. It's one of about two or three pieces of gear they really need. The others being Staff of Temperate Flux (which is more of a class perk than anything), and I left a slot open in case there was one I forgot. :)

Apart from that, all they really need is enough int/mana gear to finish off their quad. That makes the soloing Wizard the class who can put mana gear to best use. The other classes don't require nearly as much to be effective. Druids can use a fungi/regeneration/manastone combination or Luminescent Staff to help their quads.


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