Project 1999

Project 1999 (/forums/index.php)
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-   -   Spells: Mage bolts (/forums/showthread.php?t=61513)

Denzal 01-19-2012 02:14 PM

If they are going to make it classic let it do double damage on hills like it used to also, thanks

heartbrand 01-19-2012 02:21 PM

Quote:

Originally Posted by Denzal (Post 528007)
If they are going to make it classic let it do double damage on hills like it used to also, thanks


heartbrand 01-19-2012 02:21 PM

You also used to be able to sidestep and get off double bolts, here, if you cast or click anything after a bolt it nullifies the bolt, in classic you could also stack bolts so 4x could hit a person in a row.

Cymbal 01-20-2012 08:36 AM

Quote:

Originally Posted by heartbrand (Post 527889)
Nuked you with vision on top of bridge while you were poking out of safe hall but thanks

initial line of sight was never aquired

im sitting in a 4x4 room with 1 entrance, u never showed ur face and the bolts came in

fix asap

Haul 01-20-2012 12:13 PM

Is the truth. This definately needs fixed :l , is an exploit with no initial LOS cast. Is the essential to aimbot in counterstrike. A trained monkey could exploit this, no pun intended Heartbrand.

Buhbuh 01-22-2012 11:21 PM

I'm not sure if it is also classic for the bolt to just disappear if a Mage casts any other spell before the bolt lands on something, but that happens too.

I can cast bolt, get it off, then click Jboots immediately after, and then the bolt basically disappears and never hits the target. In PvP I have to wait for the bolt to hit someone before casting another nuke. I never played a Mage so I'm not certain if that's how it always was, but it seems kind of ridiculous.

Darwoth 01-22-2012 11:49 PM

bolts and arrows would both hit whatever came between them and their target, including mobs/players.

shorttin 01-23-2012 05:48 PM

it's a feature, not a bug

Nirgon 01-24-2012 07:01 PM

Quote:

Originally Posted by Darwoth (Post 531559)
bolts and arrows would both hit whatever came between them and their target, including mobs/players.


Albane 01-30-2012 12:00 PM

Bump. This seems to be getting ignored. Envenomed Bolt is also not doing a LoS check at any point before or after being cast.

This is very annoying in dungeons, when players are targeting and then running around 20 corners and casting bolts, which have a huge range on them already.


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