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-   -   Why not play a monk? (/forums/showthread.php?t=61368)

eqravenprince 01-18-2012 12:48 PM

Quote:

Originally Posted by godbox (Post 526809)
truth

but if u got pockets full of plat im sure lvling a monk with tstaff fungi and cof could b pretty fun.

and to OP monks are monks theres a million of em but only like 5 good ones. Its a finesse class not an auto attack class. Like ppl said u gotta max ALL ur skills, learn when to spike your dps and when to just auto, and learn mob pathing and how to pull.

I can't even imagine having a tstaff fungi and cof. I'm already kicking butt without any of that. As far as controlling your dps, it just depends on who is in your group, what their ac is, what their level is. Learning how to pull, I'm still learning, feign death + sneak + attack mob when one walks away is the newest thing I've added to my knowledge of splitting.

Szeth 01-18-2012 01:02 PM

you're welcome for that =)

eqravenprince 01-18-2012 01:07 PM

Quote:

Originally Posted by Szeth (Post 526835)
you're welcome for that =)

Good memory =). Thanks again!

fischsemmel 01-18-2012 01:14 PM

Quote:

Originally Posted by Dekrastius (Post 526750)
Its a rewarding class though - I assure you. I wish you luck.

Haha, no need to wish me luck. I'm one of the people who refuses to play a monk for my own reasons... even though I really like the idea of pure melee classes but dislike the idea of being SO group-dependent like warriors and rogues.

Edit - I am a bit confused by people who are saying that monks are expensive though, as if trying to make a monk who is tolerable to solo is more expensive than doing the same thing with any non-caster. Tstaff and fungi for a solo monk? Yeah, that's a lot of money for most people. But you could spend 3x that on a warrior and still be shit without a healer, or 3x that on a rogue and still be shit without a tank AND a healer.

godbox 01-18-2012 01:34 PM

to post above

you COULD spend that much or more on any class but you can see same results for way less cash twink with war rogue ect even if you wanted to drop a bunch of cash what u gonna buy a rapier for what 13K? thats alot less than a tstaff. Monks are more limited by gear choices thats just straight up fact. But ya monks can make great use of lower end gear as well its just people want the best of best (at least for your primary wep) on 1999 and best of best for monk is fing way more expensive in general.

not saying monks are weak or useless untwinked there great untwinked but youll stay untwinked since you cant farm much til you get those 100% reduce bags.

thats my 2cents sorry bout the rant im bored as shit at work

fischsemmel 01-18-2012 02:14 PM

Quote:

Originally Posted by godbox (Post 526874)
sorry bout the rant

If you think that was a rant, you must be one of the people who opted out of the R&F forums.

Nagash 01-18-2012 02:52 PM

Interesting to note that from the OP's question "Why not play a monk" everyone has come up with reasons why playing one. That's preaching to the choir, isn't it? :)

godbox 01-18-2012 02:57 PM

Quote:

Originally Posted by Nagash (Post 526955)
Interesting to note that from the OP's question "Why not play a monk" everyone has come up with reasons why playing one. That's preaching to the choir, isn't it? :)

not me theres to many fing monks. like I said 5 million monks 5 good ones

Bruman 01-18-2012 04:32 PM

Quote:

Originally Posted by Nagash (Post 526955)
Interesting to note that from the OP's question "Why not play a monk" everyone has come up with reasons why playing one. That's preaching to the choir, isn't it? :)

Yeah, I noticed that. Here's some reasons not to play a monk:

-The weight limit is annoying. Also, the client and server use different calculations for your AC, so your client is 100% useless in determining your AC, and telling what the weight limit is, and telling how bad your weight is hurting your AC.

-Your gear is f'in expensive. Monks are one of the most popular twink classes, so all your best loot is very expensive. Given how you can't carry any weight, you're going to be poor. Low money, expensive items.

-It's a lot of work. You'll bust your ass pulling for a few hours straight, get yelled at if you need a 5 min afk to take a piss, meanwhile you'll find yourself not getting a heal because the cleric is ninja-afk constantly, and you'll die. You have to be moving always. If you get an extra mob on the pull? You're a horrible monk. Why are you taking so long to split? Horrible monk. Why aren't you doing as much dps as my twink? Horrible monk. You get the idea. Grouping can often feel like you working much more than anyone else, and getting shit on for your efforts.

-The epic, while not difficult per-say, involves a bunch of loooong ass camps. It's an awesome questline, and I really enjoy aspects of it, but multiple ~20 hour camps (on the extreme side, 50), really put a damper on the whole thing. Plus, all those long camps create a ton of artificial bottlenecks, and currently our epic has several bugs causing even more artificial bottlenecks. Plus, you lose your sweet looking robe. Why the hell did they decide to do that?

-Because a real monk has no money, most people twink them. So most people will assume you're a twink like all the rest, assume you have no idea how to play, and assume you're a scrub because you aren't in twink gear.

There! Sure, I ranted and whined like a baby, but at least the thread has some balance.

eqravenprince 01-18-2012 04:44 PM

Quote:

Originally Posted by fischsemmel (Post 526510)
Just curious if there is any reason, other than "because I want to" or "because X is a less common class," to play a pal/sk/rang/rog instead of a monk.

Sounds like monks do nearly the damage of a rogue (while being more versatile in their damage dealing... slow 2h vs 2 1h, decent even without weapons, not needing to be behind the NPC, etc.), while tanking as well as (or better than?) a pal or sk, and with the great utility of mend and better bw and feign and sneak. And then there is fact that the monk class requires less xp than other hybrids.

Seems like the only saving grace for a SK is playing an ogre for the ridiculous stats and stun resist, and that the only reason to play a paladin or ranger is to be unique. I guess rogues have a very slight leg up on monks for damage-dealing and in the exp department... but at what cost?

Since someone said people are giving reasons to play a monk. Here are a few reasons to play those other classes you mentioned.

At times, the weight limitation is frustrating and find myself wishing I could loot a bunch of stuff without the AC penalty. Monks have no spells like snare, healing, ac/hp buffs, fear, lull which are useful in certain situations. Monks have no snap aggro. Monks cannot evade like a Rogue, they do too much damage and mob starts whacking them, they have a couple options take the beating which they can just not as well as a tank, or feign death. And no Feign Death is not the same as Evade, I feign and pop back up and start attacking, the mob almost always turns to face me if someone hasn't passed me on the aggro list. On my Rogue, I evade, and keep attacking. And Monks cannot track or pick locks.

All that being said, the primary reason I play my Monk over the classes above is because he soloes better than the classes above and built in pause button in Feign Death. Shadow Knight is about the only class that would be close.


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