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-   -   Game Mechanics: Nagafen on red (/forums/showthread.php?t=58052)

Rogean 12-19-2011 12:06 AM

Quote:

Originally Posted by Lazortag (Post 497166)
Can this PLEASE be addressed?

Step 1 of a bug report: Identify the root problem.
Step 2 of a bug report: Explain how it is suppose to work compared to a classic everquest standpoint.
Step 3 of a bug report: Offer suggested solutions.

Autotune 12-19-2011 12:18 AM

only thing that looks odd to me is the high dmg the pets are doing. probably classic tho.

Lazortag 12-19-2011 12:23 AM

Quote:

Originally Posted by Rogean (Post 497170)
Step 1 of a bug report: Identify the root problem.
Step 2 of a bug report: Explain how it is suppose to work compared to a classic everquest standpoint.
Step 3 of a bug report: Offer suggested solutions.

Hi Rogean, thanks for the reply. If you read my thread in the petitions/exploits forum from 6 days ago that I bumped 3 days ago you would have the answer to all three of those questions. Similarly if you read several of the posts made on the pvp forums about Naggy's ae dating back at least a week where this exploit was pointed out, you would also have your answers.

Basically from the log you can see that the mage pets did over 6000 damage each during the fight, while the shaman pet did over 3000 damage. The shaman pet is level 36, two of the mage pets are level 37, and one is level 41. Nagafen is level 55. This means Naggy's ae's should land every single time without fail on each of these pets. With the amount of damage done to Naggy in the fight by these pets, it is heavily implied that the ae's are not landing on the pets for whatever reason. Either they were positioned so that the ae's would not land, or they are just being resisted automatically, either way it's not functioning correctly.

Also, I lol'd at the Bard who did 3000 damage. Why aren't you using a drum and playing resist songs? :p

kanras 12-19-2011 01:05 AM

Only relevant change is raid mobs with instant AEs now recast them pretty much as soon they're available, instead of having random pauses like standard casting AI. This blew up on Sev because his AE spell had a recast of 0, which has been fixed, pending update. For Naggy, 12s fire and 36s fear is correct afaik.

Rogean 12-19-2011 01:08 AM

You guys do realize that was a 13 minute fight too, yes?

Autotune 12-19-2011 01:28 AM

13min fight, clerics with low aggro (all but 1) and some pets seemed to have lasted quite awhile, allowing them to do a nice % of dmg.

Odd, but not obviously borked imo. Then again, I am uneducated in the ways of how hate works with clerics and so forth.

Lazortag 12-19-2011 01:30 AM

Quote:

Originally Posted by Rogean (Post 497213)
You guys do realize that was a 13 minute fight too, yes?

13 minute fight, one bard (level 45, not even playing his best resist songs since he did over 3000 damage and therefore wasn't using a drum), 4 clerics until the end when Reiker logs in, 5pets that managed to stay up the entire time, 4 of which did the bulk of the damage, and 21 people total (pets aren't counted, Lilpis is counted twice, and Reiker doesn't log in until the end). 4 of those people are level 36 or lower. Meanwhile you have people on the forums and in IRC for the past week claiming that there is an exploit that allows pets (and even players?) to avoid Naggy's AE. Do you actually think it's more likely that the kill was legitimate?

Uthgaard 12-19-2011 01:32 AM

This might make the correlation stand out a bit better.

http://i41.tinypic.com/akihqg.jpg

Rogean 12-19-2011 02:23 AM

Quote:

Originally Posted by Lazortag (Post 497228)
Do you actually think it's more likely that the kill was legitimate?

You (and others) seem to think I've taken a stance on whether or not it is a legitimate kill and/or working as intended. Did you ever see me state that it was? The truth of it is I could care less until someone points out exactly what is not working as it should, instead of generalizing OH THEY SHOULDN'T HAVE BEEN ABLE TO DO THAT. My own opinion remains rather neutral in these matters.

I'm sorry if you disagree with me on this but it isn't my problem, it's your (the players) problem and responsibility, to come up with the details and specifics on these bugs. I (and other devs) don't have time for research.

We will work with players to figure out why something would be behaving improperly, but don't sit there and harp on us for things not working to your expectation and do nothing to assist us in figuring the problem out.

Versus 12-19-2011 08:09 AM

Quote:

Originally Posted by donttazecast (Post 497266)
you do realize people are running around spamming instaclick 50dmg root (wooly spider silk nets) that have 3 charges and are rechargable right? Farm two nets, spam root on anyone for 60plat recharge, never go back to permafrost. That's the type of server you're creating..

classic.


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