Project 1999

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-   -   Notes from Sundays guild meeting (/forums/showthread.php?t=5778)

LazyFuj 04-16-2010 12:44 AM

I didn't say it wasn't clear. But..

It still doesn't help the situation of boss camping.

I can see all sorts of ways to exploit this role call.

Reason I thought this meeting was about boss camping was because where is the fun in racing to get 15 members in the zone when a guild is already camping the boss.

To make this more clear, I thought people were bickering about boss camping, if this isn't the case, then disregard my post.

Abacab 04-16-2010 12:50 AM

You can always go with Abacab's system of pop all bosses weekly at the same time and do a mad dash to claim your weekly mob

We just need an NPC to hang around Freeport with a "?" above it's head

Virtuosos 04-16-2010 12:50 AM

I WAS THERE FOR THIS TOOO.....i watched every1 log into vent and leave my channel without saying hi =/













i hate you all :(


btw -stamp of approval-

Bones 04-16-2010 12:50 AM

I like this. And agree.

However I still think this isn't nearly as effective as the rotation we had on The Rathe, but I am in no position to make any demands.

(For example, Guild A had the first spawn, Guild B has the second spawn, Guild C had the third, etc, repeat.
If a guild failed to drop the target within an hour, then the next guild in the rotation was free to attempt regardless of the numbers the guild attempting had in the zone.) This worked fairly well up until the server merge with Tunare ( Fuck you SOE!), when the whole rotation got fucked over.

The main reason this was implemented was to prevent Guild A from getting a particular raid target every time.

Also, if it was Guild B's rotation, Guild C could not start calling in his guild until Guild B's hour was up. (mainly to prevent training to try and fuck up Guild B's chances)

Just my 2cp.

Uaellaen 04-16-2010 12:53 AM

we had a rotation type going here, people didnt like it, ...

JayDee 04-16-2010 01:00 AM

I'm against rotation and I'm not even in IB.

It's fun to be able to assemble and execute a good game plan, snagging a mob under another guild's nose.

If you do not have the right class makeup or smart enough players, zerg formula always works buddy.

Bones 04-16-2010 01:03 AM

Quote:

Originally Posted by Uaellaen (Post 46364)
we had a rotation type going here, people didnt like it, ...

I wasn't here for that, So I wouldn't know.
However, I am willing to bet the issues weren't with the rotation itself, but with a different problem going on as a result of the rotation.

Either way, I think it is a great idea what the guilds have agreed on as long as there is some sort of agreement.

My stamp of approval. (If it matters)

Finawin 04-16-2010 01:05 AM

A rotation with 5+ raiding guilds? Fuck that noise lol

evangelist 04-16-2010 01:08 AM

does this mean no guild wars?? :(

Bones 04-16-2010 01:12 AM

Quote:

Originally Posted by Finawin (Post 46369)
A rotation with 5+ raiding guilds? Fuck that noise lol

Good point. I forget there were only 2 guilds capable of raiding back when I was playing. With 5 guilds a rotation is sort of absurd.

However, I still foresee much future griefing and GM intervention. It just seems inevitable with human nature. :/

Hopefully I am just being pessimistic.


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