Striiker |
04-05-2010 04:12 PM |
This is a client side issue?! I ran EQ Live off of the Titanium client in the past and the sound that the skeletons make was present then. I also remember the sounds back in the classic days. I'm not familiar with the exact mechanics but I assumed that the server sends out a command to those in audio range to play a particular sound, similarly it would send out a command to the clients to play a death animation at a particular spot which the client renders based upon distance, LOS etc.
It's a minor issue and I (and everyone) obviously will live without it but I wanted to raise this as a bug since it is different from any live server during any era. I really like the sounds from Everquest and this was a part of it. It was even a warning when I got too close to the dread corpse in Qeynos Hills.. Get too close to the pile of bones and you suddenly hear those rattling bones coming your way..
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