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Was it only in the hometown or did killing people anywhere drop your faction? I remember it and it sucked just don't remember the limit. Made going to Gfay as a dwarf suck.
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I don't think the focus should be the faction loss. Most people could care less about this aspect of it.
A functioning npc /guard assist should be in for this to feel classic. Knowing how to pk around guards was fun in classic. Not worth delaying the server though, but hopefully is added soon? |
there was no faction loss for pvp on RZ, since this server is ffa as well there should not be any here either.
faction loss existed on team servers to keep the enemy team from farming good faction and ganking the other team in their towns which were intended to be semi safe for them. |
nah i forget if faction loss on RZ was classic..but at some point they definatly added it in..
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Maybe not classic but it was on zek which kept the RZ ruleset at merge (item loot was removed months before merge)
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I played on Rallos 00-01, and remember quite clearly my erudite got a WTF moment after i pwned a coupled of wood elves in Gfay and guards started attacking me. I think you needed to be in Gfay to get a faction loss (IE you could kill wood elves all day in crushbone) but cant be sure about it. |
I'm just sayin' we're about to have the most amount of lowbies during server rush, so, if it's not going in at the start - what's the point
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bullshit, i used to bankgank people on a regular basis in gfay, neriak and freeport and never once took a faction hit.
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Guards would assist, but the faction hit was added in later. Either way guards always worked and should be the focus, not this faction hit crap.
June 27, 2001 3:00 am - Faction hits on Rallos Zek: Killing a person in one of his or her home cities will cause a faction hit with residents of that city. |
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