![]() |
Dex isn't really that useful. All it does it make your combat skills raise faster and your procs go off a little more often. I would max sta at creation and then buy as much +Str gear as possible
|
Quote:
|
Unless emu works different from live dex has no effect on hit rate. Hit rate is based on your level compared to your target, your weapon skill, and the AC of your target, nothing more. Agility doesn't do much either. It just adds like 1 ac per 3 agility or somesuch as well as raising defensive skills quicker. Depending on your class, Str, Stamina, Charisma, Int, and Wisdom are the only stats to ever care at all about.
However, I do believe there is some penalty if your dex or agility is below a certain amount (75?) so I guess it matters in that case. Or if you're going crazy with dual Yaks a high dex could be nice, but it would be a secondary stat. Another interesting fact: AC sometimes completely absorbs a blow, but it just shows up as a miss. If I'm wrong I'd love to see a dev correct me, but this is what I remember from lurking on the official EQ forums back in the old days. |
looks like you are right about missrate not affected by dex.
i still would go str and dex only as a rogue. to get aggro as a rogue means he is doing something wrong. sta is for tanks and pull classes, imo. |
Quote:
Edit: ok I see that this was addressed in the thread. HPs become important when you are fighting a boss mob that AoEs, you can't DPS when your dead ;P |
Max STA and rest in STR.
DEX and AGI are a waste for a rogue! DEX supposedly helps procs, but you don't want procs as a rogue - that aggros like a mofo and even some good tanks will have problems if you proc a lot. Dead isn't worth it. |
good stuff
|
IIRC, dex only affects hit rate for archery. For most melee, the only other thing it does is affect the rate at which proccing weapons go off. I"m not a rogue expert, but it seems to me that proccing weapons on a rogue isn't really that great an idea.
|
Anyone who doesn't say full Stamina then what's left in Strength in creation points for rogue is a fucking idiot.
The formula for rogue stats is like this: Get STR to 188, then HP > AC > all STR to 188 is easy to do with gear, even if you have low starting STR. Most rogue gear has STR on it, and 188 is not a high number. The reason you should get STR to 188 is because a level 50 shaman buff is +67 STR, 188 + 67 = 255. After you get that, staying alive is your biggest goal. This is accomplished mainly through having more hps, and secondarily by increasing AC. Stamina supports HPs and AGI supports AC. STA is by FAR more efficient at increasing HPs than AGI is at increasing AC, so I do not bother with AGI at all, unless my choice is a STA + AGI item over JUST a similar amount of STA. DEX is totally useless for a rogue, unless you're a proc rogue, and proc rogues are dumb. The whole point of being a rogue is maximizing your damage while minimizing your aggro, and procs (even if they suck) generate FAR more aggro than melee hits. Also, a high damage weapon in the main hand will outdamage a lower damage weapon with a proc over time hands down. A DEX build is "OK" if you do not have any other option, but honestly, you will do more dps over time and die a lot less if you focus on straight up melee damage. Someone mentioned my creation point discussion post, here it is: http://project1999.org/forums/showth...4711#post14711 |
Quote:
Really great info man thank you! |
All times are GMT -4. The time now is 09:16 AM. |
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.