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Yeah I have had issues with meleeing things in water and had to back them out when I was a baby troll in the swamps. This occurred when they were "under" the water i.e. in swimming animation, not just standing in the shallows where melee occurred fine.
I do miss the old code on p99 where you could duck around corners to avoid spells lol. |
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Null, please quit putting in VZTZ bullshit that attempts to 'balance' eq pvp like WoW tries to do and just make it classic. |
Is that a PvP thing or are they referring to when they changed spell casting so that you couldn't move out of line of sight mid cast to interrupt?
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uh. reduced range is a good compromise for casters... it's better than not getting your spell off at all because you had no line of sight at the end of casting..........very good for in dungeons.
it just needs to be changed so that people can splash around in the water to avoid casts imo. this might be able to be fixed by: IF <target player> is underwater (using their air bubble or would be if not for some breathe underwater buff) AND line-of-sight of <caster> is blocked, THEN spell casts, but <target player> is "immune" (or whatever the classic message for being underwater but not getting hit was) this way the line-of-sight casting code can remain the same and limit range when no line-of-sight, but also the water mechanic would work |
bump this is still an issue its backwards land, melees should be able to hit in water and casters shouldnt be able to but right now melees can't hit while in water and casters can nuke while in water
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i am all for adding water hopping as per classic if spells do not have a los check as per classic.
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