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so no maps helps in the fight against "the evil" |
except MQ bypasses the no map check
ever seen an in-game map in ssra? i have. |
yea freeport i know so well already, and all most old zones from soloing alot, but in kunark, still have to use eq atlas
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lol back in the day i remember running around walls all the time toke so much longer to but had to do what we had to do to learn :P
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My #1 use for the in-game maps were to find my way out of zone passageways when I lose my sense of direction in there.
And also while in Qeynos. |
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I don't see this as punishing the new folks. It's an adjustment back to how it was. You at least have the benefit of having maps available online. When I was a new player in 1999, I had no such maps. Qeynos (as simple as it is) was a maze to me (and sparks flew out of my ears when I wandered lost around Freeport). Heck, I remember being afraid when I zoned to Qeynos Hills and West Karana because, there were no maps.. All we had were identifying landmarks and /loc (which at the time was confusing as the origin of the axis was not at any logical spot).
You came to P1999 to relive the game as it was.. Well, this is how it was.. Many of the things being taken out (such as target rings and maps) are not game breakers if left in but they are not classic and s were bound to be removed.. There's plenty more on the block I am sure.. For example, as much as I love them, I am sure that item linking and group messages indicating what was looted will go away too because these did not exist in the early days of the game. |
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Nope, never used MQ and I played from day 1 on live. Heck I've never even looked MQ up on the internet to this day. I always found that once one has used cheats in games, that the game loses part of its "fun factor" because the challenge fades. |
Kelethin is gonna suck with no map....
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