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-   -   Spells: Root chances to break early depends on spell used (/forums/showthread.php?t=441396)

Zuranthium 06-18-2025 07:13 PM

Quote:

Originally Posted by WarpathEQ (Post 3742558)
Basically those fast cast low resist roots were safety nets and the slower cast long duration roots were for CC.

Enstill and Paralyzing Earth aren't worth using for CC on blue con MOBs if we get the classic resists implemented (unless debuffed first, but even then they wouldn't necessarily be better than Root).

The big question is FETTER. Did this have the resist debuff of Immobilize (if that did indeed exist), making it actually good, or was it just a faster casting version of Paralyzing Earth, making it not good.

Goregasmic 06-18-2025 08:13 PM

Quote:

Originally Posted by WarpathEQ (Post 3742557)
as my experience has been the higher the level of the root, all things being equal, breaks left often when triggering a root breaking event

At 60 or leveling up? You get later roots later while also gaining a bigger level difference with mobs so this might explain that.

Not sure how much strain JBB is on root but if you go that route and snap your roots off all the time, might as well use a cheap one that casts fast while if you have a more DOT centric approach I guess a longer root is nicer.

I remember looking up the difference between roots on p99 and the consensus was use root here too. Fetter is sweet but unavailable to shamans. I don't think I've seen any mention anywhere that some roots were more nuke resistant though so that might skew people choices.

Goregasmic 06-18-2025 08:21 PM

Quote:

Originally Posted by Zuranthium (Post 3742576)
Enstill and Paralyzing Earth aren't worth using for CC on blue con MOBs if we get the classic resists implemented (unless debuffed first, but even then they wouldn't necessarily be better than Root).

The big question is FETTER. Did this have the resist debuff of Immobilize (if that did indeed exist), making it actually good, or was it just a faster casting version of Paralyzing Earth, making it not good.

Fetter break rate seems on par with regular root. It breaks on nuke often. Not available to shamans though.

When reverse charming big packs a 180s root is pretty much mandatory and fetter is the most efficient one. Even just doing 1v1 charms it is nice to finish the fight without having to reroot. In my experience pet damage doesn't really affect fetter as most of them see full duration and as a chanter you try to only need a single nuke to finish mobs anyway. I always have fetter on my bar and only root when I want to reset fetter root duration when planning to move a rooted target soon.

Zuranthium 06-18-2025 09:08 PM

Quote:

Originally Posted by Goregasmic (Post 3742592)
Fetter break rate seems on par with regular root.

All roots are the same on p99 right now, but that's not what matters. Need see if any info can be found in the classic clients about Immobilize and Fetter.

Goregasmic 06-18-2025 10:22 PM

I feel like enstill and paralyzing earth would be better possible lure candidates as they take more mana and have longer cast times. Fetter is cheaper, quick casting and longer lasting, highly doubt they put a lure effect on it but not impossible.

Goregasmic 06-19-2025 07:06 AM

This cheat sheet has a nice comparison of all root spells:

https://wiki.project1999.com/Enchant...lls_Cheatsheet

I guess enstill/paralyzing has longer cast because they last longer.

Immobilize would be the one with the lure according to the information found. It is quick cast and not much longer than base root but it is by far the most inefficient option.

Dolalin 06-20-2025 01:12 AM

I got every spdat available together and exported it from EQCaster into a comprehensive Excel sheet.

You can see what spells had what effects in what eras and when they changed.

https://github.com/dbsanfte/eq-archi...AT%20Data.xlsx

Look through and it will answer your questions most likely.

Zuranthium 06-20-2025 01:48 AM

Quote:

Originally Posted by Dolalin (Post 3742812)
I got every spdat available together and exported it from EQCaster into a comprehensive Excel sheet.

You can see what spells had what effects in what eras and when they changed.

https://github.com/dbsanfte/eq-archi...AT%20Data.xlsx

Look through and it will answer your questions most likely.

Something seems off with the "Resist Adjust" category. Lures are listed as 0, the same as many other standard spells, but lures are of course supposed to be much harder to resist.

But whatever the confusion is, Immobilize and Fetter and Paralyzing Earth are listed as 0, while Root and Enstill are at 25.

I noticed in general for a lot of spell lines that higher level versions have less resists.

Dolalin 06-20-2025 01:58 AM

Spdats are their own little world of weirdness and quirks. I've been caught by gotchas there before. Others are better than me at answering those questions, I just get the data together ;)


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