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-   -   Monk v.s. Warrior (/forums/showthread.php?t=433090)

Zuranthium 07-20-2024 03:58 PM

Quote:

Originally Posted by questever (Post 3693308)
I know it seems like a silly question, but beserker mode and crits enticed me. Especially if i geared the warrior out properly

Do it then if you really want to make a Warrior. I don't think soloing with either class would be fun, personally I'd choose Monk if I had to, but I can see someone finding it somehow exciting to stay in berserker mode while solo, thinking it's thrilling to run around with less than 1/2 health killing things and seeing the big crit numbers.

Quote:

Originally Posted by Solist (Post 3693325)
And berserker/crits is not a thing.

Yes it is. Any good group that's just doing safe grinding should keep the Warrior in berserk mode when possible, and similarly for soloing the goal should be staying in berserk while fighting low-blue cons 1 at a time.

Jimjam 07-21-2024 04:33 AM

Quote:

Originally Posted by questever (Post 3693265)
Which class is more fun to level up solo 1-60?

Quote:

Originally Posted by Solist (Post 3693325)

And berserker/crits is not a thing.

Quote:

Originally Posted by Zuranthium (Post 3693392)
Yes it is. Any good group that's just doing safe grinding should keep the Warrior in berserk mode when possible, and similarly for soloing the goal should be staying in berserk while fighting low-blue cons 1 at a time.



With the nerf to battle bandaging, lets say level 52, I’d rather start at 100% and evasive up to solo a sonic bat than start at 44% hp and try my luck

But that is in untwinked build - say sky rot or schw haste (22%?),armour somewhere around black alloy to crystal chitin, maybe rampage sword or venemous axe/frostbringer. ie stuff you could reasonably pick up solo/rot or in a group between soloing. Heal pots for spikes.

Solist 07-21-2024 07:37 AM

Zuranthium spewing nonsense again.

Go parse the difference berserk makes.

Report back.

Snaggles 07-21-2024 11:44 AM

Prior to nerfing wooly nets a gnome warrior would be as if not more fun.
These days, any add you get is a run to the zone. It’s basically a melee mage.

Level one if you want one (the one you want in the end). I wouldn’t understate the effort it takes to solo any melee to 60. Low blues, single spawns, clock in and clock out. I’ve done it a lot but more out of compulsion than “fun”.

Zuranthium 07-21-2024 05:14 PM

Quote:

Originally Posted by Solist (Post 3693462)
Zuranthium spewing nonsense again.

Go parse the difference berserk makes.

Report back.

Solist spawning nonsense like usual. It doesn't matter that the DPS difference isn't huge, it still matters, and it causes stuns too. There's no reason not to use it when possible. You get more performance out of your character and people find it fun to see the big damage numbers popping up.

Duik 07-21-2024 05:38 PM

Quote:

Originally Posted by Jimjam (Post 3693450)
With the nerf to battle bandaging, lets say level 52, I’d rather start at 100% and evasive up to solo a sonic bat than start at 44% hp and try my luck.

+ more about weapons and haste...
Wort pots for the damage spikes. Etc

I'd want big arse damage numbers to offset any damage spikes/rng to make remaining in berserk a worthwhile venture.
I like jimjams idea best. Live on the edge only when it's unavoidable.

magnetaress 07-21-2024 08:30 PM

Warrior with a weighted axe and a big bow

Troxx 07-21-2024 10:07 PM

Quote:

Originally Posted by questever (Post 3693265)
Which class is more fun to level up solo 1-60?

I have both. Fun to level solo?

Monk … and it’s not even close.

Fun to play in general? That one for me is a harder question. From the low-mid 50s and especially at 60 I honestly think I enjoy playing my warrior more. I find the enjoyment for each one to be very different.

cd288 07-22-2024 10:11 AM

Quote:

Originally Posted by Zuranthium (Post 3693508)
Solist spawning nonsense like usual. It doesn't matter that the DPS difference isn't huge, it still matters, and it causes stuns too. There's no reason not to use it when possible. You get more performance out of your character and people find it fun to see the big damage numbers popping up.

You're generally correct but I would posit that this is more relevant for higher level content where mobs take longer to kill. In lower levels (on a mudflated server where alts are geared) there's almost no point since the group's DPS will melt the mobs so fast that it's more of an annoyance managing the warrior's HP to a specific level.

7thGate 07-23-2024 12:43 AM

I just did a mass autoriposte test in an attempt to chain riposte a horde of blam stick hobbits, which was also kind of nice for gathering crit damage parsing.

/GU Autoriposte in 9s, 89186 @9910 | Joerlin 89186

21 Crits/681 hits, for 3% Crit rate.

Average hit: 130
Average crit: 183

Used Narandi's Lance.

This is kind of interesting, since https://github.com/EQEmu/Server/blob...tack.cpp#L4362 would indicate a 70% damage increase from criticaling, and it doesn't seem like it parsed that high. Crippling would be 1.19 x critical damage. I wonder if its not multiplying the damage bonus?

If I get a chance to try this again I'll see if I can get the warriors to go berserk and see what the crippling blows look like.


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