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-   -   How Should Players Compete For Raid Mobs (/forums/showthread.php?t=38823)

Doors 06-02-2011 01:15 AM

Mass PVP would solve all the GM headaches and bickering among the playerbase.

Splorf22 06-02-2011 01:25 AM

Quote:

Originally Posted by Shiftin (Post 304282)
If you're going to make stuff up, please don't attribute it to me, even indirectly.

I have been able to maintain a 45% raid attendance with a very healthy real life since my time in IB because server repops frequently happen during weekends or at night (because that's when rogean isn't at work and can apply patches *shocked face*) when all it means is choosing between killing a few dragons and going to bed early. Plenty of people are in this boat. You are absolutely pulling your numbers out of your butt.

ps - 40% is what we ask of our active members and apps. Having people spread out across timezones is extremely beneficial.

I just multiplied 49% of raids X 168 hours per week (it seems I didn't remember your raid percentage perfectly). Last few patches raid mobs weren't spawned AFAIK so a uniform distribution seemed like a reasonable assumption at the time. I would be very curious to see a log of your raid attendance with times, but I totally understand if that's personal.

P.S. THE MASSES HAVE SPOKEN UTHGAARD! WHERE'S MY FUNGI STAFF?

Zuranthium 06-02-2011 01:35 AM

I would freaking love it if mass PvP was the determining factor.

Fourthmeal 06-02-2011 01:38 AM

pvp

Flavor 06-02-2011 01:41 AM

Quote:

Originally Posted by Fourthmeal (Post 304306)
pvp

I'm onto you bro. That title will never be yours.

Ledzepp02 06-02-2011 01:59 AM

Quote:

Originally Posted by Hobby (Post 304259)
I voted for all of them because i can.


Troy 06-02-2011 02:38 AM

Quote:

Originally Posted by Shiftin (Post 304282)
ps - 40% is what we ask of our active members and apps. Having people spread out across timezones is extremely beneficial.

Being on call for 40% of your life as a minimum requirement seems reasonable to you people? Is this a game or a cult?

Halfelfbard 06-02-2011 02:40 AM

I got another option....Aggro zone on the guilds leaders...the one that survives gets the mob.

bizzum 06-02-2011 03:17 AM

Quote:

Originally Posted by Troy (Post 304336)
Being on call for 40% of your life as a minimum requirement seems reasonable to you people? Is this a game or a cult?

40% raid attendance =/ 40% of total time spent on Everquest.

It doesn't take a whole guild, or even a half of a guild, to track a mob, unless you're going to pull a poopsock, which I really havn't seen in a long while.

Sometimes its a few people tracking a lot and fast mobilization, but hopefully its more like everybody puts in a little bit of time being on the lookout for mobs with the mobilization so your logic doesn't actaully come to be the truth for anybody. I dont think it was ever a requirment, though I won't doubt that its the truth for some people on the server.

Daywolf 06-02-2011 03:54 AM

PvP + Last [melee] hit not first.

Quote:

Originally Posted by Troy (Post 304336)
cult



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