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Baa 05-17-2011 09:41 PM

Since charm has been fixed I have been using my Cha gear less and less. I think with my gnome enc I put most into cha and maybe(?) a few into int.

Right now I have 168 int and about 165 cha unbuffed, switching gear around that I keep in my backpacks I can either have 208 cha or 190 int but so far I am happy to keep it in between. Cha gear is considerably easier to get but from what I understand if you ever want to be able to charm effectively you want to make sure you can max it so I would prob still suggesting putting points into cha.

I find playing mainly solo right now that my max mana pool is not really that important, with Rune and Clarity up there is little or no downtime between kills. Using spectre island in oasis as an example I will kill the 4 spectres in each corner and by the time I am done with the last the next one will respawn, my health never drops below 70% and my mana sits around 50 to 60% at the end of each fight.

redghosthunter 05-19-2011 01:27 PM

Quote:

Originally Posted by baalzy (Post 293308)
Okay well I just played around with the numbers.

Depending on how you mix your armor, going +25 cha you can get the following stats for a DE or Erudite. Add 5 to the int totals if you decide to put the last 5 points in there.

DE: 203int/198cha
Erudite: 211int/208cha

At 60 you'll have a +21int buff and +50cha buff you can cast on yourself giving
DE: 224int/248cha
Eru: 235int/258cha(capped to 255).

This gives you room to play with your equipment to get some more +hp/+sta in slots since you don't need all of that extra int. You can super easily take out 7cha from your ringer and 5int from your other finger to get yourself +10ac +110hp (way more benefit then you'd get out of +25 sta at creation as a int caster) and then up the cha elsewhere by taking away int.

Their is this thing called.... SOFTCAP... its 200. Ya might want a put some hp rings or gear on.

guineapig 05-19-2011 03:52 PM

High int doesn't help you stay alive in Everquest. It should really be the last stat you concentrate on especially considering that the mana gained from int is very little early on.

In the late game your ability to reach 200 int is doable regardless of what your starting INT was. After 200 int you get diminishing returns at which point you will be mixing int/mana gear depending. Charisma is another stat that you will be increasing with each item upgrade without even trying as an enchanter.

Hitpoints, AC and resists are what keep you alive in this game. You aren't going to land that all important mez if you are stunned and have 50 hitpoints left. Since you can't effect your resists during character creation and agility doesn't effect your worn AC (you want to get worn AC over 75 as an int caster!!!), you're left with stamina. Most important and most difficult stat to raise with gear.

Final note. The enchanter is a class that is pretty much never at full mana but rarely do you have a situation where the enchanter is OoM either. In other words, how big your mana pool is a moot point.

baalzy 05-19-2011 04:26 PM

Quote:

Originally Posted by baalzy (Post 293308)
This gives you room to play with your equipment to get some more +hp/+sta in slots since you don't need all of that extra int. You can super easily take out 7cha from your ringer and 5int from your other finger to get yourself +10ac +110hp (way more benefit then you'd get out of +25 sta at creation as a int caster) and then up the cha elsewhere by taking away int.

Sorry that I didn't spell it 100% out by saying, "Since you don't need all that extra int because of the soft cap of 200."

Or maybe you just have trouble reading to the end of the post. It's okay, I don't blame you, it was a series of pretty long posts.

Eldaran 05-19-2011 04:30 PM

holy crap the tag "allocator or crocodile" almost made me pee my pants hahahahahahah. I'm so easily amused.


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