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jacobi 09-23-2020 06:43 AM

For un-classic flavour, it'd be novel to make Sleeper's Tomb into a one-off PvP zone. Make the top alpha neckbeard guild really earn that warder loot, before the sun sets on Green server.

Freakish 09-23-2020 07:05 AM

Quote:

Originally Posted by jacobi (Post 3185442)
For un-classic flavour, it'd be novel to make Sleeper's Tomb into a one-off PvP zone. Make the top alpha neckbeard guild really earn that warder loot, before the sun sets on Green server.

Wouldn't the smart move then be to farm warders until you get competition.and then kill the warders so you don't have to deal with pvp on your pve raids?

kaizersoze 09-23-2020 07:50 AM

Quote:

Originally Posted by Freakish (Post 3185445)
Wouldn't the smart move then be to farm warders until you get competition.and then kill the warders so you don't have to deal with pvp on your pve raids?

all you would need to do is kill your competition's clerics / necros and if they die, they're out of ST and all their loot to boot. ST keys arent soulbound after all.

Nuggie 09-23-2020 10:29 AM

I will be that guy.

Quote:

Originally Posted by unleashedd (Post 3185440)
never wake him. let others get some primals

Primal still drops from the golems, eh?

YendorLootmonkey 09-23-2020 10:55 AM

Please keep in mind that waking the Sleeper is like winning the Superbowl for the sociopathic subset of players here who can only experience erections by denying pixels to others.

Solist 09-23-2020 12:04 PM

Why would it matter, when green is already more toxic and more of a shithole than blue ever was, and on par with red at its worst.

Who cares what happens there.

xdrcfrx 09-23-2020 12:38 PM

1) add the ancients, which were added later in the timeline to replace the warders. Tinker with loot tables as desired - warder loot would be cool, but more chances for primal weapons also nice by itself. For extra lulz, root them requiring like in ToV to prevent exploitive zone pulls.

2) add the essence lens quest, which is actually in-era appropriate since sleeper has been awakened.

3) ST is now an additional, viable, raid zone which is beneficial to a server locked in velious forever.

7thGate 09-23-2020 01:14 PM

Even with no pvp, just making it a no CSR zone would
A) Make it easier on GMs that now don't have to deal with petitions from there
and
B) Create a proxy train based semi-pvp environment.

I wonder if getting trained during the engage would be sufficient to stop the warders from all being killed, or if it would eventually happen anyway.

xdrcfrx 09-23-2020 01:19 PM

Quote:

Originally Posted by 7thGate (Post 3185554)
Even with no pvp, just making it a no CSR zone would
A) Make it easier on GMs that now don't have to deal with petitions from there
and
B) Create a proxy train based semi-pvp environment.

I wonder if getting trained during the engage would be sufficient to stop the warders from all being killed, or if it would eventually happen anyway.

If the engage had sufficient goal tenders, maybe wouldn't be fatal, but you can bring a whole mess of mobs down there. I can't imagine it being anything other than a wipe.

Baler 09-23-2020 02:35 PM

I just can't get past the reality. Guilds will key as fast as possible for ST. Which means it will be 1 or 2 guilds at max working the mobs in ST. It's not like anyone and everyone can walk into ST and get warder loot. You have to be someone, generally with no life.

pvp zone wide? Who cares,. 1 guild there anyways.
No CSR? who cares,. 1 guild there anyways.

I don't think everyone grasps how exclusive it will be early on, on green.
There wont be 7 years of kunark to gear multiple guilds/players in preparation for velious.


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