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-   -   How do people rate druids? (/forums/showthread.php?t=36056)

Rasah 05-07-2011 10:48 AM

Quote:

Originally Posted by Estu (Post 284838)
So wizards are shit outta luck, then?

I'm afraid so. At least in the general group sense. However, AE groups rock, and quad kiting is effective. Any they are always sought after in raids. Just traditional single pull groups are not where wizards shine.

Jigga 05-07-2011 10:59 AM

Dots are great if the mob survives long enough to eat a full dot but in group if the mob is alive long enough to eat a full WD or something than it means you are not killing fast enough.

Wiz can nuke and help a group drop a bunch of mobs at first real quick, but then they are out for a while to med

MegamanXZOBMV 05-07-2011 11:41 PM

Can't say anything about raid groups, as I have no experience there, but from what I went through on live, Druids are a ''good enough'' healer. Yeah, they don't have the Cleric's CH, or the Shaman's attribute buffs, but I think they do many things well. To be honest, I consider the Druid more of a ''jack-of-all-trades'' than the Bard. That's not to say that your group is going to need you to cover as a Wizard half the time or anything. It's just nice to know that if, for whatever reason that may arise, you can do a little bit of everything in terms of spellcasting.

I say, if you enjoy having a versatile character, especially one that can solo well, make yourself a Druid.

Manticorps 05-08-2011 08:35 AM

I played with a druid through Kunark, Vellious and beyond. As an enchanter, I found our classes complemented each other quite well. The druid was able to solo heal dungeon groups just fine if the tank was decently geared.

I always liked having a druid in the group. The utility to contribute heals, damage, buffs and the ability to quickly travel to "greener pastures" made them desirable in my groups. There are better choices for pure dps, or pure heals, but the utility made them worthwhile in my mind.

Edit: I want to add the druid I grouped with did make a Cleric and preferred using the cleric for pure heals or solo heals.

MelxDruid 05-08-2011 08:58 AM

Level 53 (Superior heal) is the game changer for druid healing ability in Kunark. There have been many times my group lost our cleric and I was able to cover MH for 1 hour+.

Although at more difficult camps, and especially in Sebilis, CH is usually necessary.

Overall, if you know how to harness and correctly use the wide range of druid skills/spells, you will be a great asset to both soloing and groups.

Torven 05-08-2011 07:33 PM

Sup heal takes 10% of my mana a cast and heals 524 damage. Tanks in Kunark have 4k hp buffed. If a druid is your only healer, then your group is not going to kill much.

gnomishfirework 05-08-2011 10:20 PM

At lower levels, druids heal ok, but mid 30s on, clerics are where it's at.

You can go with a druid or shaman healer in some circumstances, but clerics are intended to be THE healer.

Auvdar 05-08-2011 10:53 PM

Your better off throwing on your best DoT and nuking. Or just nuking and DSing/random buffs.

Healing is really only a "if needed" type thing for a druid 50+ from every group I've been in. Also, you heal anyone who gets dmg besides the tank, or help spot heal the MT if the Cheal is coming off slow or the tank just got spiked. Otherwise, I spend most of my time in groups DPSing. You can do wonderful things in places like Chardok if you can get a charmed pet to actually hold :D

YendorLootmonkey 05-08-2011 10:57 PM

Quote:

Originally Posted by Ennoia (Post 284835)
You can't 'that's what she said' your own comments. That's against the rules.

Yeah, that's like calling "shotgun" when it's just you and the driver of the vehicle.

Doors 05-08-2011 11:12 PM

Kinda a shame only clerics can really heal hard camps/groups in kunark. Makes forming groups all the more difficult.


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