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Indecisive 05-14-2020 07:51 PM

Quote:

Originally Posted by Fammaden (Post 3128494)
not this bullshit game of let's be nice to the LFG wizard.

Wizards are just fine group dps in classic. This isn't blue with years and years of kunark and velious twinks running around. Evac is great in a pinch too, and a lot more needed without all the aforementioned twink gear to carry you through bad pulls.

turbosilk 05-14-2020 09:12 PM

Quote:

Originally Posted by Fammaden (Post 3129038)
They are "green" yes but give xp all the way to 50. BnB is better at 47+ but you can mow down the royals kobolds easily at high 40's and still advance the xp bar quite reasonably to 50, I promise you.

In my experience there is too much green no exp at 48+. I leave the camp for those 45 and under.

Fammaden 05-14-2020 09:27 PM

Quote:

Originally Posted by Indecisive (Post 3129500)
Wizards are just fine group dps in classic. This isn't blue with years and years of kunark and velious twinks running around. Evac is great in a pinch too, and a lot more needed without all the aforementioned twink gear to carry you through bad pulls.

Full six man xp groups at higher levels (like 47+) are all about keeping pulls coming as close to constantly as possible, in every era. Wiz may be fine in lower level groups but eventually the mechanics catch up to you. Wizards can't sustain dps without downtime, and downtime kills the flow of a full xp group. Melee and pets beat wizards at sustained dps exponentially, and druids can evac while also offering heals and a multitude more other utility options than a wizard.

This isn't like the "rangers suck" stereotype which was proven to be wrong. Wizards are simply the most inefficient class for a higher level six man group, bar none and its not even close.

Indecisive 05-15-2020 04:36 AM

Quote:

Originally Posted by Fammaden (Post 3129542)
Full six man xp groups at higher levels (like 47+) are all about keeping pulls coming as close to constantly as possible, in every era. Wiz may be fine in lower level groups but eventually the mechanics catch up to you. Wizards can't sustain dps without downtime, and downtime kills the flow of a full xp group. Melee and pets beat wizards at sustained dps exponentially, and druids can evac while also offering heals and a multitude more other utility options than a wizard.

This isn't like the "rangers suck" stereotype which was proven to be wrong. Wizards are simply the most inefficient class for a higher level six man group, bar none and its not even close.

In classic, there's only so many camps, and only so many mobs. High congestion works in the favor of wizards, as it allows them more time to med between pulls, which in turn allows them to spend more mana on nukes. There's always going to be downtime in groups until Kunark and players can spread out more.

They also bring a lot more to the table in utility, especially in emergency situations. Rogues and the like are great, but they can't burn down a target if there's trouble, or CC root an add when the enchanter is LOM. To say nothing of evac that saves lives in classic, particularly.

Wizards bring a lot more to the table than they're given credit for. They'll never be top tier dps in groups - but they're not nearly as bad as people think they are, especially since much of that opinion is flavored by extreme overgearing from an extended timeline on Blue.

Guesty07 05-15-2020 08:11 AM

Wizards dont need to use their biggest, most mana intensive nuke on every mob to be effective.

Cen 05-15-2020 09:04 AM

Ive recently discovered the nightly kithkor pickup groups. So many mobs on a normal decent zem

Bigsham 05-15-2020 02:27 PM

Goodluck pulling nonstop at any high level camp there isnt enough mobs

6 wizards can kill faster and keep more crap cleared then any group

sorry you suck

Videri 05-15-2020 03:22 PM

Quote:

Originally Posted by Bigsham (Post 3129918)
Goodluck pulling nonstop at any high level camp there isnt enough mobs

6 wizards can kill faster and keep more crap cleared then any group

sorry you suck

Barcode?

Barantor 05-16-2020 12:25 AM

Quote:

Originally Posted by Guesty07 (Post 3129721)
Wizards dont need to use their biggest, most mana intensive nuke on every mob to be effective.


Adron 05-16-2020 12:44 AM

6 wizards vs 6 mages? i'm gonna hafta go with 6 mages. not that it ever happens. 6 tanks regenning at 30/tic, close to the same nuke per critter to finish.
Not that i dispute that 6 nukers could clean up in a dungeon with very very crowded condtions. with rune spells, they could easily take zero dmg every fight.


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