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-   -   Mage pets (/forums/showthread.php?t=344761)

loramin 12-17-2019 08:52 PM

Quote:

Originally Posted by French Wizard (Post 3052422)
if mages arent top dps who is?

Quote:

Originally Posted by Obrae (Post 3052428)
Enchanters, by a very large margin.

Because that is the classic everyone who played on live remembers :rolleyes:

turbosilk 12-18-2019 01:30 AM

Quote:

Originally Posted by French Wizard (Post 3052532)
you mean enchanters charmed pets?

monks and rogues in classic are garbagio

Yet the perception is monks and rogues are more dps than mages and necros and are generally sought out for groups and mages and necros and wizards aren't.

Tethler 12-18-2019 04:07 AM

Quote:

Originally Posted by turbosilk (Post 3052684)
Yet the perception is monks and rogues are more dps than mages and necros and are generally sought out for groups and mages and necros and wizards aren't.

Enchanters getting clarity should help the other casters to push a bit more dps out now too.

turbosilk 12-18-2019 11:21 AM

Caster dps is significantly higher than melee before clarity. This still doesn't change the perception that rogues and monks are the top dps to bring into groups over mages, locks and wiz.

I've been in these melee groups, mobs die painfully slow in comparison to having int casters filling the dps roles.

bum3 12-18-2019 12:31 PM

Quote:

Originally Posted by turbosilk (Post 3052684)
Yet the perception is monks and rogues are more dps than mages and necros and are generally sought out for groups and mages and necros and wizards aren't.

that was classic mentality yes... here on p99 it's the opposite. Specially now that mage pets are on vendors... so many groups that want to just run tank, 3 pet classes, ench, cleric/shaman.

Siege 12-18-2019 05:03 PM

Quote:

Originally Posted by bum3 (Post 3052882)
that was classic mentality yes... here on p99 it's the opposite. Specially now that mage pets are on vendors... so many groups that want to just run tank, 3 pet classes, ench, cleric/shaman.

From my experience on both Blue and Green, nobody really cares which classes fill each role. I've never come across anyone min-maxing class composition when a camp opens up. People generally take what they can get in whatever zone they're in and send tells to fill whatever spots are still open. Anyone who asks to join a group when it's full are generally put on a list and rotated in as people leave. You might have some larger guilds that try to monopolize camps by only rotating in people from their guild, but that's just the nature of Classic EverQuest's open world design. Zerg guilds are going to dominate any MMO that doesn't have instancing.

azeth 12-18-2019 05:08 PM

Rogues in classic are the epitome of the tortoise v. hare story. They are just sustained, uninterrupted DPS compared to the enchanter's risky DPS & mana sponge qualities.

Enc is clearly the hare, and unlike the fable will likely win the race. But there's value in a sustained, non-mana using, no risk DPS that rogue offers in classic.

derpcake2 12-18-2019 05:11 PM

Quote:

Originally Posted by loramin (Post 3052551)
Because that is the classic everyone who played on live remembers :rolleyes:

Have you considered how stupid this statement is?

This server isn't about what people *remember*

You seem to have missed that, despite your obvious involvement.

I'm still not certain if you are excessively stupid, or just a really good troll, so please reply.

Polycaster 12-18-2019 06:16 PM

Quote:

Originally Posted by turbosilk (Post 3052843)
Caster dps is significantly higher than melee before clarity. This still doesn't change the perception that rogues and monks are the top dps to bring into groups over mages, locks and wiz.

I've been in these melee groups, mobs die painfully slow in comparison to having int casters filling the dps roles.


Only in shitty groups. In a fast-paced group it's all about the sustainable 0 mana dps. Try ghoul lord with 3 clerics in the group; you can go afk while they med for the next nuke.

bum3 12-18-2019 06:49 PM

Quote:

Originally Posted by Siege (Post 3052999)
From my experience on both Blue and Green, nobody really cares which classes fill each role. I've never come across anyone min-maxing class composition when a camp opens up. People generally take what they can get in whatever zone they're in and send tells to fill whatever spots are still open. Anyone who asks to join a group when it's full are generally put on a list and rotated in as people leave. You might have some larger guilds that try to monopolize camps by only rotating in people from their guild, but that's just the nature of Classic EverQuest's open world design. Zerg guilds are going to dominate any MMO that doesn't have instancing.

That hasn't been my experience at all. And full groups always have 3 lists going. 1 for healer, 1 for tank, and 1 for dps. But most often you see most camps dominated by 1-3 people and not groups. And it's usually pet classes which includes enchanters. It's actually so bad now that when an enchanter joins a 40's group they don't CC because they think they are just suped up mages.


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