I like some of the ideas, but one thing sticks out: you have a serious hard-on for wizards to be better. You want to give them clarity and spell crits? Wizards are already extremely powerful on raids, arguably the greatest total raiding utility pre-velious.
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I'd rather a "max level 30" server.
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The proposed balance changes are interested, with a slightly obvious bias against enchanters and toward Wizards. Nerf charm and chanters are basically just cc, haste and clarity, but you want to take clarity away so enchanters do... cc and haste? I think there is some interesting prospect in opening up later-on balance fixes, etc. but you're proposing a new server. Perhaps one you'd like to run. That being said: I don't think your timing is very good with Green well underway. How many people want to reroll 2 months into new characters? If that number is less than the current Blue player base you're going to need to enable soloing, and a solo xp penalty is going to kill the game. |
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A lot of these ideas are neat except level minimums on items and the wizard bonuses. Id try this server though.
Eliminating recharging, MQs, adjusting charm, adding negative % to solo xp are definitely things I can get on board with. |
Chanters are pretty nerfed already by no tab targeting. 36 sec fixed duration charm is... interesting.
Wizards are shitty group DPS, giving them clarity is more like an incentive for melees to level a pocket wizard... |
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Even without Clarity and nerfed charm, Enchanters would still be extremely powerful and versatile. They would remain the best CC class by a mile, have haste and slow, Tash, Theft of Thought for mana and their underrated animation pets. But they'd shift to being more of a support class than a "literally does not need a group because I can solo everything myself" class. Which is much more in line with the original designer intention for the class. That being said, I would settle for Enchanters retaining Clarity if their charm was heavily nerfed as I proposed. They would still be a little OP in that case (and Wizards still shit-tier for everything but 32k HP raid mobs) but it would be a move in the right direction. Maybe give Wizards Theft of Thought and buff Harvest instead? |
way too many wizard buffs - do you play one?
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