Project 1999

Project 1999 (/forums/index.php)
-   Green Server Chat (/forums/forumdisplay.php?f=73)
-   -   Idea for custom content: Classic Spirit server (/forums/showthread.php?t=343468)

uygi 12-04-2019 01:06 PM

I like some of the ideas, but one thing sticks out: you have a serious hard-on for wizards to be better. You want to give them clarity and spell crits? Wizards are already extremely powerful on raids, arguably the greatest total raiding utility pre-velious.

Vexenu 12-04-2019 01:19 PM

Quote:

Originally Posted by Erati (Post 3043291)
Jboots arent legacy items? They just get moved to a quest.

Your server vision seems extremely targeted and the beauty of Classic EQ is its free flowing.

That refers only to JBoots dropping off Najena, not the JBoots quest.

Quote:

Originally Posted by Sizar (Post 3043331)
Noooope. Twinking is one of the most fun things to do in this 20 year old elf sim.

You could still twink, you just couldn't do something like put a Fungi, CoF and a T-staff on a level 1 Monk, for example. You'd have to settle for something like Cured Silk and Fighting Batons. Basically anything that drops from a mob level 35 or above would have a level requirement ranging from 30 (FBSS, for example) to 50 (Fungi Tunic).

Quote:

Originally Posted by uygi (Post 3043362)
I like some of the ideas, but one thing sticks out: you have a serious hard-on for wizards to be better. You want to give them clarity and spell crits? Wizards are already extremely powerful on raids, arguably the greatest total raiding utility pre-velious.

Even with Clarity and spell crits Wizards are still the worst INT caster overall and remain very niche. Giving them Clarity gives people a reason to invite them to XP groups and simultaneously provides a much needed nerf to the most OP class in the game in Enchanters. And spell crits are just a no-brainer and more of a fun gimmick than a serious buff, being a relatively small DPS bump in most cases. Most people would still not want to play Wizards because they are very boring and offer little in the way of versatility compared to other classes.

Ivory 12-04-2019 01:23 PM

I'd rather a "max level 30" server.

Tilien 12-04-2019 01:26 PM

Quote:

Originally Posted by Vexenu (Post 3043284)
Now that the "beta" Blue server has run its course and the fresh Green/Teal servers have launched, many players have turned their eyes to the possibility of the long-awaited "custom content" Rogean, Nilbog & Co. have talked about for years.

I think most players are currently having their eyes on planes and Kunark on green, and those wanting custom content are more likely to want some high end zones for their Blue characters to get a little more life from while camping on Green.

The proposed balance changes are interested, with a slightly obvious bias against enchanters and toward Wizards. Nerf charm and chanters are basically just cc, haste and clarity, but you want to take clarity away so enchanters do... cc and haste?

I think there is some interesting prospect in opening up later-on balance fixes, etc. but you're proposing a new server. Perhaps one you'd like to run. That being said: I don't think your timing is very good with Green well underway. How many people want to reroll 2 months into new characters? If that number is less than the current Blue player base you're going to need to enable soloing, and a solo xp penalty is going to kill the game.

Erati 12-04-2019 01:29 PM

Quote:

Originally Posted by Ivory (Post 3043380)
I'd rather a "max level 30" server.

this.

azeth 12-04-2019 01:36 PM

A lot of these ideas are neat except level minimums on items and the wizard bonuses. Id try this server though.

Eliminating recharging, MQs, adjusting charm, adding negative % to solo xp are definitely things I can get on board with.

uygi 12-04-2019 01:38 PM

Chanters are pretty nerfed already by no tab targeting. 36 sec fixed duration charm is... interesting.

Wizards are shitty group DPS, giving them clarity is more like an incentive for melees to level a pocket wizard...

Erati 12-04-2019 01:41 PM

Quote:

Originally Posted by uygi (Post 3043407)
Chanters are pretty nerfed already by no tab targeting. 36 sec fixed duration charm is... interesting.

Wizards are shitty group DPS, giving them clarity is more like an incentive for melees to level a pocket wizard...

36 set duration would be a buff in some cases bc you could preplan for breaks knowing when they are coming. More mana yes but less random deaths.

Vexenu 12-04-2019 01:44 PM

Quote:

Originally Posted by Tilien (Post 3043385)

The proposed balance changes are interested, with a slightly obvious bias against enchanters and toward Wizards. Nerf charm and chanters are basically just cc, haste and clarity, but you want to take clarity away so enchanters do... cc and haste?

That's kind of how class balance works: you remove a little from the overpowered classes and add something to the underpowered classes.

Even without Clarity and nerfed charm, Enchanters would still be extremely powerful and versatile. They would remain the best CC class by a mile, have haste and slow, Tash, Theft of Thought for mana and their underrated animation pets. But they'd shift to being more of a support class than a "literally does not need a group because I can solo everything myself" class. Which is much more in line with the original designer intention for the class. That being said, I would settle for Enchanters retaining Clarity if their charm was heavily nerfed as I proposed. They would still be a little OP in that case (and Wizards still shit-tier for everything but 32k HP raid mobs) but it would be a move in the right direction. Maybe give Wizards Theft of Thought and buff Harvest instead?

Erati 12-04-2019 01:45 PM

way too many wizard buffs - do you play one?


All times are GMT -4. The time now is 03:56 PM.

Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.