Project 1999

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-   -   EQ Classic Enhanced - AI Upscaled Zone Textures (/forums/showthread.php?t=342218)

Jasonz 11-25-2019 03:18 PM

Quote:

Originally Posted by slowpoke68 (Post 3035748)
Could anyone who tried this post some screenies please?

There are screenshot comparisons on the wiki page under the 'Show me the screenshots' heading. I can add more if you'd like.

Kendrite 01-08-2020 04:06 AM

1 Attachment(s)
Thanks for doing this.

I've noticed that there are a number of trees in S Ro (near where the grass meets the desert) have no leaf textures (it's just the trunk and branches surrounded by grey).

I am trying to run it with this https://wiki.project1999.com/EQ_Classic_HD mod at the same time but I don't think they should clash in any way.

I've tried installing your mod twice with same results.

Cheers.

Edit: I'm playing on Blue and I noticed you said this is for Green/Teal - could this be the cause of my problem??

Jasonz 01-08-2020 05:24 AM

Quote:

Originally Posted by Kendrite (Post 3063611)
Thanks for doing this.

I've noticed that there are a number of trees in S Ro (near where the grass meets the desert) have no leaf textures (it's just the trunk and branches surrounded by grey).

I am trying to run it with this https://wiki.project1999.com/EQ_Classic_HD mod at the same time but I don't think they should clash in any way.

I've tried installing your mod twice with same results.

Cheers.

Edit: I'm playing on Blue and I noticed you said this is for Green/Teal - could this be the cause of my problem??

Thanks for the feedback. I've posted a version 1.3 that fixes this issue. There's an update-only download on the page so that you don't need to download the whole thing again.

I fixed this a while ago in my local folder but somehow missed putting that one file into one of the earlier updates.

The updated zone textures will work on all P99 servers. Since they only update textures used in the zones that green/teal use they simply won't affect the other zones that Blue has.

The EQ Classic HD textures work fine with EQ Classic Enhanced since they update global texture files and not the zone texture files that I'm updating. I'm using their textures as well.

Thanks again for letting me know about the tree issue!

Kendrite 01-08-2020 05:38 AM

Updated and 1.3 has fixed it.

Thanks for all the effort - it looks great.

Passenger 01-23-2020 03:27 AM

1 Attachment(s)
Great job! I appreciate you working off the original textures to keep the classic look and feel. The mipmaps are a welcome addition as well. The only artifact I've encountered so far is with rock dervishes in Lavastorm. You can't tell from the still image, but the pink triangle strobes in and out.

I'm using version 1.03 of Classic Enhanced as well as EQClassicHD. I installed Classic Enhanced .s3d files first, then added the EQClassicHD files over that.

Thanks for your efforts!

Jasonz 01-25-2020 03:34 PM

Quote:

Originally Posted by Passenger (Post 3072538)
Great job! I appreciate you working off the original textures to keep the classic look and feel. The mipmaps are a welcome addition as well. The only artifact I've encountered so far is with rock dervishes in Lavastorm. You can't tell from the still image, but the pink triangle strobes in and out.

I'm using version 1.03 of Classic Enhanced as well as EQClassicHD. I installed Classic Enhanced .s3d files first, then added the EQClassicHD files over that.

Thanks for your efforts!

I've uploaded version 1.04 with a fix for the Rock Dervishes. Thanks for letting me know!

Noren 01-26-2020 04:49 AM

Hello, a tree in Lesser Faydark :
https://i.ibb.co/ZdzHFL0/Tree.jpg

I use v1.04

ewjax 01-26-2020 12:18 PM

Quote:

Originally Posted by Noren (Post 3074532)
Hello, a tree in Lesser Faydark :
https://i.ibb.co/ZdzHFL0/Tree.jpg

I use v1.04

Same in OOT

Noren 01-27-2020 07:39 PM

Fire in CB

https://i.ibb.co/c2zxmnY/fire.jpg

Jasonz 01-30-2020 03:22 AM

Quote:

Originally Posted by Noren (Post 3075498)

Both are fixed in version 1.5, along with the tree in OOT. Thanks for letting me know!


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