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-   -   /List Server Ruleset Should Consider Tweaks (/forums/showthread.php?t=342015)

turbosilk 11-22-2019 01:02 PM

[QUOTE=Grakken;3032978]This mentality is the free epic WoW mentality. I dislike it. Its exactly then mentality which makes me never want to play WoW and why I love early EQ.

This feels like raidfinder to me. Who cares there is a healer not healing, a DPS not DPSing. Its their free epic, just farm it for them.[/QUOTE

It's not really any different than killing a raid mob knowing someone with more points will get the drop you want if it drops. You can help kill the mob and advance whoever is in front of you or you can choose not to attend.

bubur 11-22-2019 01:05 PM

agree that list #1 and #2 should be required to present a reasonable effort to help

#3 maybe too, if 1-2 are unable to duo it, but 3+ imo is forgivable

Tecmos Deception 11-22-2019 01:06 PM

It blows my mind that they made it this open to player conflict. If their goal here was a less monopolized spawn and less required CSR attention, then they should have made a list system, minimum level req, and then random the manastone to anyone who was on the aggro list and the /list.

More hours = more chance of a stone.
Few hours = still at least a small chance of a stone.
Too low level or not at least being nearby = no stone.
No more requirement to put in your hours all at once.

Sitting nearby and getting on aggro list but not actually contributing at all wouldn't be eliminated perhaps, but it wouldn't be a big deal anymore since these modifications would increase the number of people spending time at the camp at any given hour compared to the current system where any sane person doesn't even bother showing up because they know they're 30+ hours even if lucky away from a stone. It wouldn't be a matter of 2-3 people carrying one asshole all the way to a stone because if they don't, it only lengthens their wait.

Grakken 11-22-2019 01:07 PM

Quote:

Originally Posted by turbosilk (Post 3032986)

It's not really any different than killing a raid mob knowing someone with more points will get the drop you want if it drops. You can help kill the mob and advance whoever is in front of you or you can choose not to attend.

Its extremely different. One is a random stranger. Another is a guildmate. I'd spend an entire weekend camping an item for a friend. I won't SoW a stranger.

Raclen 11-22-2019 01:08 PM

Quote:

Originally Posted by Videri (Post 3032943)

Secondly, what can the reason for this nonparticipation possibly be?

Don't try to get in the head of a man sitting on a wooden crate for 50 hours for a shit item that doesn't work in Kunark and beyond on a 20 year old emulated everquest server.

Raclen 11-22-2019 01:10 PM

Quote:

Originally Posted by Tecmos Deception (Post 3032989)
It blows my mind that they made it this open to player conflict. If their goal here was a less monopolized spawn and less required CSR attention, then they should have made a list system, minimum level req, and then random the manastone to anyone who was on the aggro list and the /list.

More hours = more chance of a stone.
Few hours = still at least a small chance of a stone.
Too low level or not at least being nearby = no stone.

Sitting nearby and getting on aggro list but not actually contributing at all wouldn't be eliminated perhaps, but it wouldn't be a big deal anymore since these modifications would increase the number of people spending time at the camp at any given hour compared to the current system where any sane person doesn't even bother showing up because they know they're 30+ hours even if lucky away from a stone. It wouldn't be a matter of 2-3 people carrying one asshole all the way to a stone because if they don't, it only lengthens their wait.

I would just sit at that spawn with my other SK bud and harmtouch every EE that spawns, split every EE with my other best SK pal. No one else would have aggro.

nectarprime 11-22-2019 01:12 PM

Quote:

Originally Posted by Grakken (Post 3032990)
Its extremely different. One is a random stranger. Another is a guildmate. I'd spend an entire weekend camping an item for a friend. I won't SoW a stranger.

Then you're an asshole. But, we've already established that in the other thread you posted.

Erati 11-22-2019 01:12 PM

Quote:

Originally Posted by Legidias (Post 3032974)
This thread and all the other list threads are the same:

Trying to jump the line when you show up as #2+

Not at all.

I made this thread as a person ahead of this particular shitter bc I felt bad for all the people behind him.

Its simple fix, make #1-#3 engage the mob as part of the rules.

Or bump the lvl req up to a proper solo level.

nectarprime 11-22-2019 01:13 PM

Quote:

Originally Posted by Erati (Post 3032996)
Not at all.

I made this thread as a person ahead of this particular shitter bc I felt bad for all the people behind him.

Its simple fix, make #1-#3 engage the mob as part of the rules.

Or bump the lvl req up to a proper solo level.

There are classes that still won't be able to solo it.

Not just killing the mob is spiteful and immature.

Grakken 11-22-2019 01:14 PM

Quote:

Originally Posted by nectarprime (Post 3032995)
Then you're an asshole. But, we've already established that in the other thread you posted.

Why? I'll never understand this entitlement. Absence of charity is not hostility. You are not entitled to my mana, my buffs or my time complete stranger. You are an A-Hole for treating people this way. Do me a favor or you're a jerk. So manipulative.

My mana, my choice.


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