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Bazia 11-09-2019 11:08 AM

your not doing anything wrong OP thats just a reality of playing a melee character, and it's why when we're all 50 you'll see how few people actually have patience for it prior to item mudflation

Evia 11-09-2019 11:38 AM

Quote:

Originally Posted by Bazia (Post 3018910)
your not doing anything wrong OP thats just a reality of playing a melee character, and it's why when we're all 50 you'll see how few people actually have patience for it prior to item mudflation

Druids and necros classify as a melee character these days?

Lordess 11-09-2019 05:57 PM

Quote:

Originally Posted by turbosilk (Post 3018856)
People aren't twinked. Grouping is needed, I recommend Crushbone, WK, BB, uguk.

Twinking a caster doesn’t really make much of a difference as there is no mp/hp regen on gear or focus effects that improve efficiency in Classic.

In regards to the OP: The common misconception on soloing is that XP is faster than in groups, and that’s just not true. The advantage of soloing is you don’t spend time LFG. XP solo might eventually outpace grouping if you spend a lot of time LFG and not killing stuff; that’s really the only advantage soloing has over grouping. But XP per hour is roughly the same at best, but always inferior to a good group with constant pulls.

Enshadowed 11-09-2019 06:16 PM

Quote:

Originally Posted by Lordess (Post 3019249)
The common misconception on soloing is that XP is faster than in groups, and that’s just not true. The advantage of soloing is you don’t spend time LFG. XP solo might eventually outpace grouping if you spend a lot of time LFG and not killing stuff; that’s really the only advantage soloing has over grouping. But XP per hour is roughly the same at best, but always inferior to a good group with constant pulls.

This is just flat out wrong. You can maybe make a case for it being similar in the early levels, when most classes haven't come into their own yet. But once you start getting your staple spells on a necro, enchanter, etc, it's not even close. Solo experience wins every time.

ArunaGreen 11-09-2019 06:28 PM

Quote:

Originally Posted by Enshadowed (Post 3019267)
This is just flat out wrong. You can maybe make a case for it being similar in the early levels, when most classes haven't come into their own yet. But once you start getting your staple spells on a necro, enchanter, etc, it's not even close. Solo experience wins every time.

You have actually zero clue what you're talking about. A solid group will ALWAYS be better than solo. Sure a mediocre group can't compare but a solid group is going to be significantly better than soloing. It's literally not even close. There is no exp lost for the 6th member of a group so as long as everyone is pulling their weight, there is no question whatsoever that a group is best.

Lone Gnome 11-09-2019 06:30 PM

you wont be able to eventually quad with the druid because you wont be able to find 4 mobs : )

Lordess 11-09-2019 06:36 PM

Quote:

Originally Posted by Enshadowed (Post 3019267)
This is just flat out wrong. You can maybe make a case for it being similar in the early levels, when most classes haven't come into their own yet. But once you start getting your staple spells on a necro, enchanter, etc, it's not even close. Solo experience wins every time.

I think you glossed over the part where I said solo XP is only inferior to a good group with constant pulls. Indeed solo XP does get better when classes begin to come into their own, but a lot still depends on the camp you’re able to get, amount of mobs, and the skill of the soloer.

Enshadowed 11-09-2019 07:03 PM

Quote:

Originally Posted by ArunaGreen (Post 3019273)
You have actually zero clue what you're talking about. A solid group will ALWAYS be better than solo. Sure a mediocre group can't compare but a solid group is going to be significantly better than soloing. It's literally not even close. There is no exp lost for the 6th member of a group so as long as everyone is pulling their weight, there is no question whatsoever that a group is best.

Ask a necro in Howling Stones if he misses group exp. If you'd like a classic example, ask a necro in Lower Guk charming his way through the dungeon the same question. It's not even fair to compare. Solo exp, through charm in particular, is leagues ahead of anything you can get with a group.

If you wanted to go the grouping route, you wouldn't use a full group to maximize exp per hour anyways. You don't know what you're talking about.

Quote:

Originally Posted by Lordess (Post 3019283)
I think you glossed over the part where I said solo XP is only inferior to a good group with constant pulls. Indeed solo XP does get better when classes begin to come into their own, but a lot still depends on the camp you’re able to get, amount of mobs, and the skill of the soloer.

I didn't gloss over anything. I just disagreed completely with your assertion that a good group with constant pulls beats soloing, because it doesn't. The best soloer beats the best group 100/100 times.

ArunaGreen 11-09-2019 07:31 PM

Quote:

Originally Posted by Enshadowed (Post 3019300)
Ask a necro in Howling Stones if he misses group exp. If you'd like a classic example, ask a necro in Lower Guk charming his way through the dungeon the same question. It's not even fair to compare. Solo exp, through charm in particular, is leagues ahead of anything you can get with a group.

If you wanted to go the grouping route, you wouldn't use a full group to maximize exp per hour anyways. You don't know you're talking about.

Like I said, big difference between a decent group and a really good group. I would bet my left fucking leg that a group I put together would absolutely shit on any necros ability to solo. The only class that can out solo a godlike group is a bard because they are a broken class and have zero downtime and can kill an absurd amount of mobs simultaneously.

fugazi 11-09-2019 07:56 PM

Where is your druid? There are quite a few zones where you can charm animals. Charm one, find another animal to fight and let them go at each other. Why another animal? Because you can fear it once your pet goes low. Same, of course, applies to your pet when you break charm. Are you a wood elf or halfling? Use hide to break charm. If the animal you charmed is the same type as the animal you're fighting, root the enemy and back off past 10 meters. Then break charm. Both mobs *should* run if there's enough distance between them. If you're a human of half-elf, well, sucks to be you! You'll have to cast camouflage.

Once you hit 16-18, you can move on over to East Karana. Start with snakes, then eventually move up to gorge hounds. Congrats, you will roughly take 2-2.5 hours per level. While soloing this way is great, you could team up with anyone really to make it less risky *and* so your pet can kill the enemy. Let your pet drop to under 20%, snare the enemy and then fear it, and tada :)

At 19 you get Terrorize Animal and all of this becomes even easier. Honestly, Terrorize Animal is absolutely bonkers.


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