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-   -   Which quests that give EXP were nerfed? (/forums/showthread.php?t=338651)

yraapt 10-30-2019 09:31 AM

In Qeynos, these quests were nerfed shortly after launch:

http://wiki.project1999.com/Aenia_and_Behroe
http://wiki.project1999.com/The_Crate_(good)
http://wiki.project1999.com/Bard_Reports
http://wiki.project1999.com/Kwint%27s_Kwest

loramin 10-30-2019 11:52 AM

Quote:

Originally Posted by jolanar (Post 3006612)
Nilbog:
" I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy."

Man if only they stuck to this, we wouldn't need this thread lol.

I gotta say, there's something INCREDIBLY unclassic about a server full of people NOT wanting to turn in things like Crushbone Belts.

Now to be clear, I'm not trying to second guess the devs on their attempt to make things classic, and even if they err on the wrong side, I truly don't care if the P99 XP you get from some quest is say 70% of what it was on live. People will absolutely still want to turn in these items, as they should because Classic!

But the sense I get from how everyone talks about this (both in-game and in the forums), is that these quests are a waste of your time and bone chips (or whatever), and if that's really true I think it's incredibly sad that we lost such a key part of classic EQ on our classic server.

Vizax_Xaziv 10-30-2019 11:55 AM

Enjoy your SELECTIVELY CLASSIC experience! Enjoy being punished because you weren't amongst the tier-one speedlevelers who took advantage of BOTH increased spawn rates AND un-nerfed quest xp!

Vizax_Xaziv 10-30-2019 11:57 AM

Quote:

Originally Posted by loramin (Post 3006973)
I gotta say, there's something INCREDIBLY unclassic about a server full of people NOT wanting to turn in things like Crushbone Belts.

Now to be clear, I'm not trying to second guess the devs on their attempt to make things classic, and even if they err on the wrong side, I truly don't care if the P99 XP you get from some quest is say 70% of what it was on live. People will absolutely still want to turn in these items, as they should because Classic!

But the sense I get from how everyone talks about this (both in-game and in the forums), is that these quests are a waste of your time and bone chips (or whatever), and if that's really true I think it's incredibly sad that we lost such a key part of classic EQ on our classic server.

Example:

I turned in SIXTEEN Leatherfood Raider Caps in Neriak and got essentially nonvisible xp at level 5.

Bone Chips are the same way. You can turn in 10 stacks @ level 1 and not even get a single level.

Danger 10-30-2019 12:00 PM

Quote:

Originally Posted by Vizax_Xaziv (Post 3006975)
Enjoy your SELECTIVELY CLASSIC experience! Enjoy being punished because you weren't amongst the tier-one speedlevelers who took advantage of BOTH increased spawn rates AND un-nerfed quest xp!

I thought u quit and went back to classic wow?

Quote:

Originally Posted by loramin (Post 3006973)
I gotta say, there's something INCREDIBLY unclassic about a server full of people NOT wanting to turn in things like Crushbone Belts.

true.

Lamil 10-30-2019 12:16 PM

I guess I understand from their point of view of increased spawn timers just put more pressure on those turn ins.. Wonder if people are hoarding these things to lvl alts in the future if they turn the xp back on

Wenai 10-30-2019 02:41 PM

Has there been an official statement on it yet? Feels weird to have such an impactful change with no communication. With spawn frequency back to normal, it should return to original state? Who knows.

sentinel 10-30-2019 02:43 PM

Mobs still spawn faster, I believe they are at 60% increase

skipdog 10-30-2019 02:46 PM

I've got so many quest turn-ins saved up, I had to make alts just to hold them all!

magusfire24 10-30-2019 02:47 PM

Deputy Tagil is useful for the money. you either get an item that sells for 3 c, something that sells of 2s or sometimes a potion that sells for 1 plat 1 gp


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