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-   -   Wacky non classic aggro issues (/forums/showthread.php?t=337216)

soronil 10-22-2019 11:55 AM

I'm confused as to why you created a thread in "Green Discussion", and then, without anyone corroborating with you, and without providing any in era evidence, you decided to then create a bug report.

Still no one seems to agree with you, so unless you have some sort of evidence...

DMN 10-22-2019 04:12 PM

Quote:

Originally Posted by soronil (Post 2994468)
I'm confused as to why you created a thread in "Green Discussion", and then, without anyone corroborating with you, and without providing any in era evidence, you decided to then create a bug report.

Still no one seems to agree with you, so unless you have some sort of evidence...

Hey, why don't you try reading? There are several issues I brought up in 2 different threads. Other people remember the same in that other thread. this thread is a different issue, and is obviously filled by people who did not play kiting classes in EQ. Every druid who got to 50+ in classic kiting would tell you this is wrong. Find me any druids complaining about picking up adds when doing med-kiting because of this bizarre aggro behavior or any kiting guides warning you about this happening, which is what 90% of druids did who weren't quad kiting. Med kiting is where you run and meditate between ticks.

Nirgon 10-22-2019 05:14 PM

Quote:

Originally Posted by Dolalin (Post 2994284)
If they are social then this is definitely correct behaviour actually. I remember this from live. Sitting will cause green con mobs to aggro as the fleeing mob runs past them. You're seen as an easy target.

This dude is a boss

DMN 10-22-2019 05:25 PM

Quote:

Originally Posted by Nirgon (Post 2994954)
This dude is a boss

Sadly, completely wrong. Again find me one druid post or one druid kiting guide warning against this unclassic behavior.

feniin 10-22-2019 05:50 PM

Sitting will agro any KoS/ social faction mobs your fleeing mob passes. It's how I pull in low level dungeons. Beat one to near death, sit, wait.

DMN 10-22-2019 05:53 PM

Quote:

Originally Posted by feniin (Post 2995031)
Sitting will agro any KoS/ social faction mobs your fleeing mob passes. It's how I pull in low level dungeons. Beat one to near death, sit, wait.

Dungeons such as? And are you actually talking about classic or on p99? obviously a big dif.

feniin 10-22-2019 05:53 PM

Runnyeye, blackburrow, paw, crushbone, mistmoore...

DMN 10-22-2019 06:00 PM

Quote:

Originally Posted by feniin (Post 2995040)
Runnyeye, blackburrow, paw, crushbone, mistmoore...

I'll assume you will answer "classic" to the previous unanswered question, but you are clearly misremembering. You would never try sit pulling because mobs would only run slighty further than cast range. It would be a waste of your time versus just going in the rooms and sit in their faces yourself.

This behavior only happens with green mobs that would always attack you if you walked into range of them regardless.

feniin 10-22-2019 06:05 PM

You're not going to see that fixed on p99. They've known about the mobs not stopping when you're sitting for about 9 years now.

DMN 10-22-2019 06:22 PM

Quote:

Originally Posted by feniin (Post 2995064)
You're not going to see that fixed on p99. They've known about the mobs not stopping when you're sitting for about 9 years now.

So you are not misremembering, you are simply mentioning something irrelevant to the unclassicness of these issues?


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