Quote:
Originally Posted by zaneosak
(Post 2987746)
I mean you do a really good job with your color textures to make the UI look at BAD as you possibly can to really get the optics quick look win of your argument. Mine looks nothing like that at all. Mine looks like the old school F10 UI mixed with the Velious UI. Both transparent, but one has a lot more added functionality than the other did. It's a combination of both.
Putting rainbow textures or butt fucking ugly gray textures on every window is something that <1% of the players are going to do, nobody is gonna purposely make the ui worse looking... well except for you when you're trying to falsely show that that's the way it looks :P
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nah I was trying to replicate the stone-coloration of the clssic UI as well as have some definiteion between elements in the various windows. Black lines on black UI bcakground = no definition, cant see what is what.
My entire point was that by coloring it grey in a low effort (and more importantly: IMPLEMENTABLE BY CURRENT SERVER RULES) attempt to get the ui elements as close to classic as possible.
If we're going by day 1 rules and standards, including disallowing 3rd party UIs.. why are we being forced to use the UI from velious?
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