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-   -   Remove the grouping Hybrid-exp split! (/forums/showthread.php?t=334595)

bigjeff100 09-24-2019 05:59 PM

Quote:

Originally Posted by Danth (Post 2967331)
Somehow I managed to level a Paladin to 50 when P99 was pre-Kunark, then a Shadow Knight to 60 during Kunark. If I can do it, anyone can.

people can be dumb.

Danth

Preach

Wenai 09-24-2019 06:00 PM

Quote:

Originally Posted by Vizax_Xaziv (Post 2967290)
People are already pitchforking the Hybrids, who will have a hard enough time of it on their own with the experience penalty!

Give us the patch that normalizes the grouping-exp-split from server launch so these guys don't have to deal with the persecution!

Quote:

Originally Posted by Danth (Post 2967292)
P99 had non-shared penalties at first. It sucked. The wife had to repeatedly suicide her cleric down to keep similar level to my Paladin. The group-averaged experience split is far preferable.

Danth

Danth do you know the timeline of these events from live? I actually am not sure if I ever knew about the non-shared penalties.

Launch = Shared Exp Penalties
??? = Non-Shared Exp Penalties (was this at the same time as the class exp removal?)
Velious Era = No Class Exp Penalties

Quote:

Originally Posted by Vizax_Xaziv (Post 2967325)
I agree with you entirely, but MANY people do not. Even back in the day on Blue people would refuse Hybrids due to the xp-sharing. It's gonna be worse early on G99, sadly, because nobody is gonna wanna feel like they're slowing their progress and falling behind the pack.

Naw. When SolA was completely full I took a group of adventurers on a run through the Karanas to get to Permafrost, and included in that group was Mugwy the Paladin. There was lots of Hybrids who were leveling up at a decent rate, and being part of groups.

Danth 09-24-2019 06:04 PM

The (remaining) penalties were changed to non-shared at the same time as the class penalties were removed in early Velious. That's why Ogres, Trolls, and Iksars (and barbarians to a smaller extent) level more slowly than other races even today on P99.

The non-shared penalties on P99 at launch were purely a glitched implementation. That being said early in original EQ's beta it was that way too. 989/Verant changed it before launch because they noticed groupmates couldn't keep up with each other.

Danth

El-Hefe 09-24-2019 06:09 PM

I mean, no hybrid penalty is why so few people play warrior on blue. Keep em in, keep it classic.

GnomeCaptain 09-24-2019 06:19 PM

Question please:

If a group already has one exp-penalized member (by class and/or race) is the penalty increased if the group adds a second exp-penalized member?

Thanks

loramin 09-24-2019 06:24 PM

Quote:

Originally Posted by GnomeCaptain (Post 2967353)
Question please:

If a group already has one exp-penalized member (by class and/or race) is the penalty increased if the group adds a second exp-penalized member?

Thanks

Imagine the mob's XP as a big pie. Each player gets a piece of that pie based on their XP requirements, with players that have class/race penalties, or players who are higher level, taking a bigger piece (than their "fair share") of that pie.

Adding someone else who takes a bigger piece of the pie, whether because they are a hybrid or because they are higher level, definitely slows the XP gain for the rest of the group ... but the devil is in the details as to how much exactly.

Glenzig 09-24-2019 06:28 PM

This is a non issue for me because, I'm like the one and only person here with RL friends that will play with me. Probably the only one with RL friends period. Get jelly!

loramin 09-24-2019 06:29 PM

Quote:

Originally Posted by Glenzig (Post 2967360)
This is a non issue for me because, I'm like the one and only person here with RL friends that will play with me. Probably the only one with RL friends period. Get jelly!

My IRL friend who got me into P99 (and then left years ago) claims he's coming back for Green. We'll see: I may or may not be jelly.

GnomeCaptain 09-24-2019 06:30 PM

Quote:

Originally Posted by loramin (Post 2967355)
Imagine the mob's XP as a big pie. Each player gets a piece of that pie based on their XP requirements, with players that have class/race penalties, or players who are higher level, taking a bigger piece (than their "fair share") of that pie.

Adding someone else who takes a bigger piece of the pie, whether because they are a hybrid or because they are higher level, definitely slows the XP gain for the rest of the group ... but the devil is in the details as to how much exactly.

I see, thank you.

So a Cleric and Mage, for example, might rather group with a Human Warrior and Bard than the double-exp-whammy of a Human SK and Bard.

I just wondered if we might see a dynamic in which a group might accept one hybrid, and reject any exp-penalized members thereafter.

Nagoya 09-24-2019 06:39 PM

But maybe that SK plays better? maybe that SK is better geared? maybe that SK actually knows how to pull? maybe that SK won't be AFK every 5 mins because of GF aggro? maybe that SK won't leave your group in 5 mins LD?

my point is: you are not guaranteed at all to make more XP in the first setting.

but yes this is how XP splitting works.
this is not how playing EQ works tho. IMO.


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