| loramin |
05-19-2019 11:13 AM |
Quote:
Originally Posted by fastboy21
(Post 2912255)
Killing the PH isn't the only requirement to "hold" a camp. You also have to be in the zone, you have to be reasonably nearby.
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As Teppler noted, that's actually not true. It only applies:
Quote:
Originally Posted by Teppler
(Post 2912268)
if challenged.
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So yeah if you're doing several spawns, and someone shows up and wants to share, you have to stay near the one spawn point you want to keep. But until that point you can kill mob A, run all the way to the other end of the zone, kill mobs B, C, and D, stop at some vendors, visit the bank, maybe get some buffs ... and as long as you get back to mob A's spawn point before A spawns, it's still your's.
From the latest revision of the Play Nice Policy ... which, BTW, I'm working on a more "fun" version of in the wiki (in hopes of getting a greater percentage of the server to read it) and would welcome any suggestions:
Quote:
Originally Posted by Play Nice Policy
In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it.
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