Project 1999

Project 1999 (/forums/index.php)
-   Resolved Issues (/forums/forumdisplay.php?f=14)
-   -   Game Mechanics: Ogres, racial frontal stun broke (/forums/showthread.php?t=3144)

JayDee 04-16-2010 03:15 PM

That guy is saying ogres only benefit over other races 2 out of ever 100 bashes lol.

Frontal Stun immunity is the most powerful innate abilities imo. I am actually laughing at him saying ogres only channeled through 12% of bashes (that should be an indication of how completely wrong he is) because any ogre caster on live would tell you that number is a joke.

I could put my back against the wall and I was basically assure I would channel through anything. Infact, it was the sole reason why ogres shamans were so capable at soloing in certain situations.

I check my combat logs habitually. Dunno what else to tell you except that maybe the modification they made later on (one guy discusses that) had something to do with that.

Waedawen 04-16-2010 06:49 PM

Any bonus to stun resist is good as hell, last time I checked

JayDee 04-16-2010 08:34 PM

Quote:

Originally Posted by Waedawen (Post 46911)
Any bonus to stun resist is good as hell, last time I checked

Lol that comment is dumb for so many different reasons.

Elissa 04-19-2010 02:17 PM

Any updates on this issue? What additional information must be provided in order to implement this on P99 (or is it simply confirming that this was indeed a classic-EQ ability?) I'm finally starting to do some tanking on my Ogre and am looking forward to stun immunity as we're supposedly supposed to have. :)

Lonedrahon25 04-19-2010 05:43 PM

I have no proof of this, but i do faigly remember when i played an ogre that pretty much nothing stunned me frontal wise unless it was a spell or your normal melee knockback. I remember doing Velks on my shammy and just backing myself into the corner with 6 or so spiders on me just casting right along like it was no tomorrow.

Haynar 04-20-2010 10:03 PM

Because there is no push, there is implemented a chance to be interrupted by melee hits. It is applying interrupt for a bashes hit too, but you don't get the stun. I will make some adjustments to this system for Ogres, until we can get a properly mob push system in place. The biggest problem with this system, is if you are cornered, as an ogre you should be able to cast forever with no interruptions. A cornered ogre shaman should be tough to kill. Non ogres should be able to cast cornered, with only interruptions due to bash.

Haynar

grindle 04-21-2010 10:19 AM

Thanks Haynar 8-) time to roll me Ogre shaman

Elissa 04-21-2010 11:58 AM

Ya, thanks a bunch Haynar. :)

girth 05-10-2010 05:25 PM

Quote:

Originally Posted by Haynar (Post 49640)
Because there is no push, there is implemented a chance to be interrupted by melee hits. It is applying interrupt for a bashes hit too, but you don't get the stun. I will make some adjustments to this system for Ogres, until we can get a properly mob push system in place. The biggest problem with this system, is if you are cornered, as an ogre you should be able to cast forever with no interruptions. A cornered ogre shaman should be tough to kill. Non ogres should be able to cast cornered, with only interruptions due to bash.

Haynar

Any word on this? It's easily the biggest reason I chose Ogre as a tank class.
You seem to understand the mechanic perfectly though so I'm confident in a fix hopefully for this. The only thing that should interrupt Ogres are stun spells and motion interrupts, which are negated by corners and somewhat by walls too. A problem I foresee though is if you make ogres immune to the melee interrupts, we won't even need to go in a corner until a push system is implemented, although that would be closer to live then what it is now. =/

Haynar 05-11-2010 12:15 AM

Quote:

Originally Posted by girth (Post 58593)
A problem I foresee though is if you make ogres immune to the melee interrupts, we won't even need to go in a corner until a push system is implemented, although that would be closer to live then what it is now. =/

Exactly. So I am looking at an implementation of a reduced effect to the current system for Ogres. I just don't want to make them totally immune to interrupts. I probably need to get on live, and see how much the "push" will interrupt an Ogre, then pattern the adjustments to the current system to replicate that probability of an interrupt happening.

I got 2 finals this week, then I should get some more time to work on stuff.

Haynar


All times are GMT -4. The time now is 02:35 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.