Project 1999

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-   -   Miscellaneous: Necro pet lifetap graphics aren't right (/forums/showthread.php?t=309501)

Bristlebaner 08-12-2019 06:16 PM

I can corroborate that - the pets did have a fear type graphic with spinning skulls for sure.

Dolalin 10-05-2019 03:54 PM

Bump for Green and classic necro pets.

Nirgon 10-06-2019 01:20 PM

This one's confirmed by me bros

Good research

Glasken 10-07-2019 04:08 PM

Adding my anecdotal evidence:

lvl 44 necro pet does a standard "lifetap" graphic proc.

lvl 49 necro pet has a "fear" graphic proc.

Both of these are graphics of first tier effects, no extra particles like you should get a lvl 24 (adding orange sparkles to buff spells) or lvl 34 (what most players are used to seeing because #60).

Which reminds me, did p99 ever fix those level ranges? A long while back there was a patch to make spell effects classic (replaced Luclin effects). But while doing so, lvl 1 characters would still use the lvl 24 spell edits, which added some particles to the graphics.

Used to be you could tell the approximate level range of a player by the spell graphic they were casting. 1st tier healing would just be some blue sparkles from the hands and a ring around the target. 2nd tier would have a ring around the casters waist in addition, to the target, and the 3rd and final tier would show blue sparkles everywhere rising up from the ground around the target. The original levels for these effects taking place were lvl 24 and 34.

Telin 10-07-2019 08:38 PM

Quote:

Originally Posted by Glasken (Post 2978229)
Adding my anecdotal evidence:

lvl 44 necro pet does a standard "lifetap" graphic proc.

lvl 49 necro pet has a "fear" graphic proc.

Both of these are graphics of first tier effects, no extra particles like you should get a lvl 24 (adding orange sparkles to buff spells) or lvl 34 (what most players are used to seeing because #60).

Which reminds me, did p99 ever fix those level ranges? A long while back there was a patch to make spell effects classic (replaced Luclin effects). But while doing so, lvl 1 characters would still use the lvl 24 spell edits, which added some particles to the graphics.

Used to be you could tell the approximate level range of a player by the spell graphic they were casting. 1st tier healing would just be some blue sparkles from the hands and a ring around the target. 2nd tier would have a ring around the casters waist in addition, to the target, and the 3rd and final tier would show blue sparkles everywhere rising up from the ground around the target. The original levels for these effects taking place were lvl 24 and 34.

Anytime an npc casts a spell the graphics look like level 1-23 player spells.

The spell effects on p99 are about as close as we can get to the classic particles without restoring the old particle system that broke when the devs switched to DX9. There are a lot of restrictions to the number of effects possible at one time; therefore, compromises had to be made to get them as close as possible. A few examples are the HP/AC/Resist buff having orange particles at level 1 from the hands, the healing spell only have one ring, and the clarity/bard regen line only have 1 hand effect.

Telin 10-07-2019 09:02 PM

Fixed, pending update.

Madbad 10-07-2019 09:11 PM

Thank you for your hard work!

Dolalin 01-02-2020 10:11 AM

Move to resolved please, Mr Sunderfury


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