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-   -   Whats the rule for root parking mobs? (/forums/showthread.php?t=29636)

Bubbles 03-15-2011 06:21 PM

Quote:

Originally Posted by Uthgaard (Post 238762)
If you engage it you'd better intend to kill it, and not just keep other people from touching them. It's retarded anyway, the faster something dies the faster it respawns, and the better for everyone. Derp.

Which is exactly why Seafuries should have the ability to Death Touch bards.

Rais 03-15-2011 06:23 PM

Maybe now is the time to bring up the nerf on dots on rooted mobs?! Half kidding, since every druid would kill themselves IRL!

http://www.tski.co.jp/baldio/patch/19990913.html

Quote:

DoT Changes:If the monster is in melee with you, there is no change to how a DoT spell works.
If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.

Kassel 03-15-2011 07:44 PM

Quote:

Originally Posted by Rais (Post 238786)
Maybe now is the time to bring up the nerf on dots on rooted mobs?! Half kidding, since every druid would kill themselves IRL!

http://www.tski.co.jp/baldio/patch/19990913.html

Its not a nerf to rooted mobs its a nerf to kited mobs.


Quote:

If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch

Rais 03-15-2011 08:26 PM

damn it son, reading>me

Darian 03-15-2011 09:55 PM

While seafuries are a vicious ratrace during peak hours... easiest way to solve this has already been posted: if you root it, dot it. Anything under 100% health is off limits to others.

Humerox 03-15-2011 10:00 PM

Quote:

Originally Posted by Gorgetrapper (Post 238765)
I remember when seafuries weren't camped to high hell...

I remember when I could go and be the only one there for hours, lol.

baalzy 03-15-2011 10:01 PM

Quote:

Originally Posted by Darian (Post 238894)
While seafuries are a vicious ratrace during peak hours... easiest way to solve this has already been posted: if you root it, dot it. Anything under 100% health is off limits to others.

If you love it you should have put a dot on it....


Sorry, had to be done.

Chicka 03-15-2011 10:34 PM

I always thought engaging a mob meant DAMAGING a mob i.e. slapping a root or a snare on something and then leaving it be didn't count for engagement - at least for run of the mill mobs.

Lazortag 03-15-2011 10:43 PM

Quote:

Originally Posted by Bubbles (Post 238783)
Which is exactly why Seafuries should have the ability to Death Touch bards.

Why? Because they kill the mobs too slowly? Here's some fun stats for you:

http://www.project1999.org/forums/sh...d.php?t=22483&

They may kill them more slowly than mages/necros, but it's still quick enough to be profitable.

Seaweedpimp 03-16-2011 10:36 AM

Quote:

Originally Posted by Darian (Post 238894)
While seafuries are a vicious ratrace during peak hours... easiest way to solve this has already been posted: if you root it, dot it. Anything under 100% health is off limits to others.

This is wrong. If i root this fury and kill my other fury, i dont need to dot it at all to please anyone or even just to make it easier to tell its engaged. But it sure helps you look alot less of an ass.

If i aggro this thing its mine. I dont aggro things if i cant kill them in a reasonable manner.


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