Project 1999

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-   -   Qeynos Badge Quest #2 - Way too many undead spawned (/forums/showthread.php?t=277893)

Daedalon 07-20-2017 04:26 AM

Alright, I had never seen this quest done before and never seen so many monsters at once, so I just assumed something was terribly wrong (especially for a game built on late 90's era hardware where such a number of models on screen would have crippled performance). The wiki page mentioned nothing about this spawning behavior, either. Thanks for looking into it anyway.

Tupakk 07-20-2017 12:47 PM

Quote:

Originally Posted by Daedalon (Post 2558503)
Alright, I had never seen this quest done before and never seen so many monsters at once, so I just assumed something was terribly wrong (especially for a game built on late 90's era hardware where such a number of models on screen would have crippled performance). The wiki page mentioned nothing about this spawning behavior, either. Thanks for looking into it anyway.

The wiki is player made. So not everything is updated. Especially something like this that nets no worthwhile item.

Maybe if we were going past Velious it would be worth it and someone will update it. The only reason me n Sorn did it was cause it was something to do and it's one of the few follow pathing quests out.


Also just cause t was the 90s doesn't mean there can't be 100s of mobs in one area lol.

lowner411 07-25-2017 11:27 AM

Right now, Seanbean and I noticed these two quest mobs were up with hundreds of pets, according to Seanbean's track. It's causing fps issues in the area.

Gwynn 07-26-2017 02:45 AM

I attempted this quest today. Got Theodore to spawn with a monk helping me. In the confusion with the punching, we accidentally killed Theodore.

My question is, now what? Do I need to restart the badge quest from the beginning? Also, do I need to kill the investigator in SK? He is standing near the druid rings now and not in his original spot.

Telin 07-26-2017 11:23 PM

Quote:

Originally Posted by Gwynn (Post 2561197)
I attempted this quest today. Got Theodore to spawn with a monk helping me. In the confusion with the punching, we accidentally killed Theodore.

My question is, now what? Do I need to restart the badge quest from the beginning? Also, do I need to kill the investigator in SK? He is standing near the druid rings now and not in his original spot.

Unfortunately, to trigger his spawn again you'll have to start over at the first quest and get the interrogator's briefing from Vegalys. Also, pending update the investigator will despawn if the final version of Theodore is killed.

Tupakk 07-27-2017 12:06 AM

Quote:

Originally Posted by Gwynn (Post 2561197)
I attempted this quest today. Got Theodore to spawn with a monk helping me. In the confusion with the punching, we accidentally killed Theodore.

My question is, now what? Do I need to restart the badge quest from the beginning? Also, do I need to kill the investigator in SK? He is standing near the druid rings now and not in his original spot.

Yeah start from the beginning. I did it my first go at the second badge as well. It was a real PITA.

Telin 08-01-2017 08:48 PM

Spawn totals were recently capped to address FPS issues so consider this fixed.


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