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-   -   Level based weapon caps (/forums/showthread.php?t=277181)

Spyder73 07-07-2017 02:18 PM

I have Facesmasher and when I use Inner Flame I start hitting in the 400-500 range...200-300 on normal attacks is the norm...But I am also a level 60 monk with 255 strength

skarlorn 07-07-2017 02:25 PM

tryng to pick up chicks on server chat again Spyder?

SPOILER:

It's working

lctucker2999 07-07-2017 02:44 PM

Quote:

Originally Posted by Rygar (Post 2552569)
Plugging in my IFS I show the following:
Mod = (252 skill + 255 str - 75) / 100 = 4.32
Main Hand Bonus = (60 - 25) / 3 = 11.66
Max Damage = (4.32 x 38) + 11.66 = 176 max hit

I believe main hand bonus is actually added to the base weapon damage. So (38+11)*4.32=211 max hit. So that's why a lower ratio, with low delay can actually turn into a better weapon that one with a higher base ratio.

E.g. 10/20 (.50) would become 21/20 (1.05) and 15/25 (.60) would become (1.04)

Sorry I don't remember where I originally read this so I can't link or give credit. Also, this is not my own research but it seems accurate given the 200+ hits you were talking about.

Zemus 07-07-2017 02:52 PM

Quote:

Originally Posted by lctucker2999 (Post 2552596)
I believe main hand bonus is actually added to the base weapon damage. So (38+11)*4.32=211 max hit. So that's why a lower ratio, with low delay can actually turn into a better weapon that one with a higher base ratio.

E.g. 10/20 (.50) would become 21/20 (1.05) and 15/25 (.60) would become (1.04)

Sorry I don't remember where I originally read this so I can't link or give credit. Also, this is not my own research but it seems accurate given the 200+ hits you were talking about.

No. Don't spread misinformation please.

http://wiki.project1999.com/Game_Mec...bat_and_Damage

As you can see, not all variables are known for p99 which is what the thread is trying to determine.

Zemus 07-07-2017 03:16 PM

Quote:

Originally Posted by Rygar (Post 2552569)
Even saying Weapon_Base seems off, to my knowledge there aren't any 60dmg weapons either (the 30-39 table value listed is 60), so seems redundant.

I suspect this is a max calculated damage a weapon can do without Bonus or STR modifier. Even so, seems then that P99 isn't using that 200 value on high end weapons. Could be wrong, but if I'm using my OT hammer as ceiling for the bonus / str modifiers that would mean no weapon could possibly hit for over 246 without crits or disciplines (possible exception being Tantor's Tusk which would have a higher damage bonus after 2hb patch, bonus being based off weapon delay).

I'm skeptical of that formula anyways, read up on the wiki and some more info.

For Level 60 only:
Mod = (Weapon Skill + Strength - 75) / 100
Main Hand Bonus = (Player Level - 25) / 3 (states this may not be accurate for 2hb, perhaps too low)
Max Damage = (Mod * Weapon Damage) + Main Hand Bonus

Plugging in my IFS I show the following:
Mod = (252 skill + 255 str - 75) / 100 = 4.32
Main Hand Bonus = (60 - 25) / 3 = 11.66
Max Damage = (4.32 x 38) + 11.66 = 176 max hit

Seems obvious that I'm well exceeding 176 max hit, so perhaps some damage bonus issues there. I could see the base damage of my mod + weapon dmg being accurate (4.32 x 38 = 164... pretty in line with the table). This would give room for higher damage weapons to have a higher hit, albeit only +36 damage per swing seems pitiful (a travesty if true for tantor's tusk, faster delay weapons would easily out damage it, and even lower damage weapons should reach the same ceiling as it).

I still pose the question to you high end monks out there, what are you actually hitting with Bo Staff or Shovel after patch?

http://codepad.org/NjMM455H

Based on the code posted by Rogean the damage bonus of your Imbued Fighters staff is 18 until the Oct. 8, 2001 timeline.

((60 - 7) / 3) + 1

Rygar 07-07-2017 04:28 PM

Well, reading over the quoted post mentioning weapon tables may only potentially affecting twinking, perhaps it truely was just very high weapon base power caps (such as a monk equipping a 38/40 staff at level 1 essentially treats it as a 10/40 staff, a 14/40 at 10, 30/40 at 20, and finally proper 38/40 at 30). Perhaps the 60 and 200 weird caps were for plans on future expansions / progression.

With the Rogean code of an 18 dmg bonus on IFS, it seems more like the wiki damage calculation is either missing some info or P99 uses wrong / different formulas. Not sure what role ATK plays in the formula (wiki says it allows more max hits, but seems to leave out the formula, how does it work?).

Would be interested information diving for people's max hits in era on some weapons vs what we see on this box.

lctucker2999 07-07-2017 05:28 PM

Quote:

Originally Posted by Zemus (Post 2552598)
No. Don't spread misinformation please.

http://wiki.project1999.com/Game_Mec...bat_and_Damage

As you can see, not all variables are known for p99 which is what the thread is trying to determine.

Yep that is what I was thinking of, and clearly I mis-remembered what I had read. Thanks for the correction!


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