| maskedmelon |
03-24-2017 02:24 PM |
Quote:
Originally Posted by Kich867
(Post 2493755)
I guess I'm just wondering how that doesn't, at an equal rate, apply to 1h'ers? Is there source-code somewhere that says 2h'ers take a larger hit? Numerically it can be more but that doesn't matter, it'd be percentage based. If you hit for ~40% less damage with your 2h'er one hit you'd hit an equal number of ~40% less damage one hander hits unless something in the code dictated that 2h'ers are hurt worse right?
|
minimum hits are the same. max and average hits are different. Individual hits fall within a distribution derived from the average hit. a minimum hit on a high delay weapon amounts to lower dps for that combat round. conversely a max hit results in higher dps for that combat round. a higher delay means hits occur less frequently, so it takes more time for hits average effective hit to arrive at average calculated hit.
average hit = (2*dmg)+(level-25)/3 for 18/24 and (2*dmg)+(level-25)/2 for 30/40
min hit = 1+ (level-25)/3
That means
average hit for an 18/24 at level 31 would be 38, min hit 3
average hit for a 30/40 at level 31 would be 63, min hit 3
over time ignoring dbl atk, your dps should be 15.83 for the 18/24 and 15.75 for the 30/40 (another benefit of low delay weapons is that they are favored by the flat dmg bonus)
however, if RNG tosses you a min roll 6 times in a row, your dps drops to .75 over that 24 second window. over the same 24 second window, you receive 4 additional rolls with the lower delay weapon, if you only roll min 6 times in a row. suppose you land your max hit on each weapon in the next 6 rounds. You would arrive at a decent average in 29s with the 18/24, but it would take 48s with the 30/40. Same dps output (ignoring the dmg bonus advantage of low delay weapons), but longer to arrive at it.
It also means that you could have higher dps over short interval with higher delay weapons. Point is, it is less consistent.
|